/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.KeyValueMap; import android.filterfw.core.NativeProgram; import android.filterfw.core.NativeFrame; import android.filterfw.core.Program; import android.filterfw.core.ShaderProgram; import android.filterfw.format.ImageFormat; import android.filterfw.geometry.Quad; import android.filterfw.geometry.Point; import java.util.Date; import java.util.Random; public class GrainFilter extends Filter { private static final int RAND_THRESHOLD = 128; @GenerateFieldPort(name = "strength", hasDefault = true) private float mScale = 0f; @GenerateFieldPort(name = "tile_size", hasDefault = true) private int mTileSize = 640; private Program mGrainProgram; private Program mNoiseProgram; private int mWidth = 0; private int mHeight = 0; private int mTarget = FrameFormat.TARGET_UNSPECIFIED; private Random mRandom; private final String mNoiseShader = "precision mediump float;\n" + "uniform vec2 seed;\n" + "varying vec2 v_texcoord;\n" + "float rand(vec2 loc) {\n" + " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" + " float theta2 = dot(loc, vec2(12.0, 78.0));\n" + " float value = cos(theta1) * sin(theta2) + sin(theta1) * cos(theta2);\n" + // keep value of part1 in range: (2^-14 to 2^14). " float temp = mod(197.0 * value, 1.0) + value;\n" + " float part1 = mod(220.0 * temp, 1.0) + temp;\n" + " float part2 = value * 0.5453;\n" + " float part3 = cos(theta1 + theta2) * 0.43758;\n" + " return fract(part1 + part2 + part3);\n" + "}\n" + "void main() {\n" + " gl_FragColor = vec4(rand(v_texcoord + seed), 0.0, 0.0, 1.0);\n" + "}\n"; private final String mGrainShader = "precision mediump float;\n" + "uniform sampler2D tex_sampler_0;\n" + "uniform sampler2D tex_sampler_1;\n" + "uniform float scale;\n" + "uniform float stepX;\n" + "uniform float stepY;\n" + "varying vec2 v_texcoord;\n" + "void main() {\n" + " float noise = texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, -stepY)).r * 0.224;\n" + " noise += texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, stepY)).r * 0.224;\n" + " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, -stepY)).r * 0.224;\n" + " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, stepY)).r * 0.224;\n" + " noise += 0.4448;\n" + " noise *= scale;\n" + " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" + " float energy = 0.33333 * color.r + 0.33333 * color.g + 0.33333 * color.b;\n" + " float mask = (1.0 - sqrt(energy));\n" + " float weight = 1.0 - 1.333 * mask * noise;\n" + " gl_FragColor = vec4(color.rgb * weight, color.a);\n" + "}\n"; public GrainFilter(String name) { super(name); mRandom = new Random(new Date().getTime()); } @Override public void setupPorts() { addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA)); addOutputBasedOnInput("image", "image"); } @Override public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { return inputFormat; } public void initProgram(FilterContext context, int target) { switch (target) { case FrameFormat.TARGET_GPU: ShaderProgram shaderProgram = new ShaderProgram(context, mNoiseShader); shaderProgram.setMaximumTileSize(mTileSize); mNoiseProgram = shaderProgram; shaderProgram = new ShaderProgram(context, mGrainShader); shaderProgram.setMaximumTileSize(mTileSize); mGrainProgram = shaderProgram; break; default: throw new RuntimeException("Filter Sharpen does not support frames of " + "target " + target + "!"); } mTarget = target; } private void updateParameters() { float seed[] = { mRandom.nextFloat(), mRandom.nextFloat() }; mNoiseProgram.setHostValue("seed", seed); mGrainProgram.setHostValue("scale", mScale); } private void updateFrameSize(int width, int height) { mWidth = width; mHeight = height; if (mGrainProgram != null) { mGrainProgram.setHostValue("stepX", 0.5f / mWidth); mGrainProgram.setHostValue("stepY", 0.5f / mHeight); updateParameters(); } } @Override public void fieldPortValueUpdated(String name, FilterContext context) { if (mGrainProgram != null && mNoiseProgram != null) { updateParameters(); } } @Override public void process(FilterContext context) { // Get input frame Frame input = pullInput("image"); FrameFormat inputFormat = input.getFormat(); FrameFormat noiseFormat = ImageFormat.create(inputFormat.getWidth() / 2, inputFormat.getHeight() / 2, ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU); // Create noise frame Frame noiseFrame = context.getFrameManager().newFrame(inputFormat); // Create output frame Frame output = context.getFrameManager().newFrame(inputFormat); // Create program if not created already if (mNoiseProgram == null || mGrainProgram == null || inputFormat.getTarget() != mTarget) { initProgram(context, inputFormat.getTarget()); updateParameters(); } // Check if the frame size has changed if (inputFormat.getWidth() != mWidth || inputFormat.getHeight() != mHeight) { updateFrameSize(inputFormat.getWidth(), inputFormat.getHeight()); } Frame[] empty = {}; mNoiseProgram.process(empty, noiseFrame); // Process Frame[] inputs = {input, noiseFrame}; mGrainProgram.process(inputs, output); // Push output pushOutput("image", output); // Release pushed frame output.release(); noiseFrame.release(); } }