/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; import java.nio.Buffer; public class GLES10 { public static final int GL_ADD = 0x0104; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALPHA = 0x1906; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_ALPHA_TEST = 0x0BC0; public static final int GL_ALWAYS = 0x0207; public static final int GL_AMBIENT = 0x1200; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_AND = 0x1501; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_BACK = 0x0405; public static final int GL_BLEND = 0x0BE2; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_BYTE = 0x1400; public static final int GL_CCW = 0x0901; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_CLEAR = 0x1500; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_COLOR_BUFFER_BIT = 0x4000; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_COLOR_MATERIAL = 0x0B57; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_COPY = 0x1503; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_CW = 0x0900; public static final int GL_DECAL = 0x2101; public static final int GL_DECR = 0x1E03; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_DEPTH_BUFFER_BIT = 0x0100; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_DIFFUSE = 0x1201; public static final int GL_DITHER = 0x0BD0; public static final int GL_DONT_CARE = 0x1100; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_DST_COLOR = 0x0306; public static final int GL_EMISSION = 0x1600; public static final int GL_EQUAL = 0x0202; public static final int GL_EQUIV = 0x1509; public static final int GL_EXP = 0x0800; public static final int GL_EXP2 = 0x0801; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_FALSE = 0; public static final int GL_FASTEST = 0x1101; public static final int GL_FIXED = 0x140C; public static final int GL_FLAT = 0x1D00; public static final int GL_FLOAT = 0x1406; public static final int GL_FOG = 0x0B60; public static final int GL_FOG_COLOR = 0x0B66; public static final int GL_FOG_DENSITY = 0x0B62; public static final int GL_FOG_END = 0x0B64; public static final int GL_FOG_HINT = 0x0C54; public static final int GL_FOG_MODE = 0x0B65; public static final int GL_FOG_START = 0x0B63; public static final int GL_FRONT = 0x0404; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_GEQUAL = 0x0206; public static final int GL_GREATER = 0x0204; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; public static final int GL_INCR = 0x1E02; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVERT = 0x150A; public static final int GL_KEEP = 0x1E00; public static final int GL_LEQUAL = 0x0203; public static final int GL_LESS = 0x0201; public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; public static final int GL_LIGHTING = 0x0B50; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_LINEAR = 0x2601; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_LINES = 0x0001; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_LIGHTS = 0x0D31; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_MODELVIEW = 0x1700; public static final int GL_MODULATE = 0x2100; public static final int GL_MULTISAMPLE = 0x809D; public static final int GL_NAND = 0x150E; public static final int GL_NEAREST = 0x2600; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_NEVER = 0x0200; public static final int GL_NICEST = 0x1102; public static final int GL_NO_ERROR = 0; public static final int GL_NOOP = 0x1505; public static final int GL_NOR = 0x1508; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_NORMALIZE = 0x0BA1; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_ONE = 1; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_OR = 0x1507; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94; public static final int GL_PALETTE4_RGB8_OES = 0x8B90; public static final int GL_PALETTE4_RGBA4_OES = 0x8B93; public static final int GL_PALETTE4_RGBA8_OES = 0x8B91; public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99; public static final int GL_PALETTE8_RGB8_OES = 0x8B95; public static final int GL_PALETTE8_RGBA4_OES = 0x8B98; public static final int GL_PALETTE8_RGBA8_OES = 0x8B96; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public static final int GL_POINT_SMOOTH = 0x0B10; public static final int GL_POINT_SMOOTH_HINT = 0x0C51; public static final int GL_POINTS = 0x0000; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; public static final int GL_POSITION = 0x1203; public static final int GL_PROJECTION = 0x1701; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_RED_BITS = 0x0D52; public static final int GL_RENDERER = 0x1F01; public static final int GL_REPEAT = 0x2901; public static final int GL_REPLACE = 0x1E01; public static final int GL_RESCALE_NORMAL = 0x803A; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; public static final int GL_SAMPLE_COVERAGE = 0x80A0; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_SET = 0x150F; public static final int GL_SHININESS = 0x1601; public static final int GL_SHORT = 0x1402; public static final int GL_SMOOTH = 0x1D01; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; public static final int GL_SPECULAR = 0x1202; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_STENCIL_BUFFER_BIT = 0x0400; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_TEXTURE = 0x1702; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_TEXTURE_ENV = 0x2300; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRUE = 1; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_VENDOR = 0x1F00; public static final int GL_VERSION = 0x1F02; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_XOR = 0x1506; public static final int GL_ZERO = 0; native private static void _nativeClassInit(); static { _nativeClassInit(); } private static Buffer _colorPointer; private static Buffer _normalPointer; private static Buffer _texCoordPointer; private static Buffer _vertexPointer; // C function void glActiveTexture ( GLenum texture ) public static native void glActiveTexture( int texture ); // C function void glAlphaFunc ( GLenum func, GLclampf ref ) public static native void glAlphaFunc( int func, float ref ); // C function void glAlphaFuncx ( GLenum func, GLclampx ref ) public static native void glAlphaFuncx( int func, int ref ); // C function void glBindTexture ( GLenum target, GLuint texture ) public static native void glBindTexture( int target, int texture ); // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor ) public static native void glBlendFunc( int sfactor, int dfactor ); // C function void glClear ( GLbitfield mask ) public static native void glClear( int mask ); // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) public static native void glClearColor( float red, float green, float blue, float alpha ); // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) public static native void glClearColorx( int red, int green, int blue, int alpha ); // C function void glClearDepthf ( GLclampf depth ) public static native void glClearDepthf( float depth ); // C function void glClearDepthx ( GLclampx depth ) public static native void glClearDepthx( int depth ); // C function void glClearStencil ( GLint s ) public static native void glClearStencil( int s ); // C function void glClientActiveTexture ( GLenum texture ) public static native void glClientActiveTexture( int texture ); // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) public static native void glColor4f( float red, float green, float blue, float alpha ); // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) public static native void glColor4x( int red, int green, int blue, int alpha ); // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) public static native void glColorMask( boolean red, boolean green, boolean blue, boolean alpha ); // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glColorPointerBounds( int size, int type, int stride, java.nio.Buffer pointer, int remaining ); public static void glColorPointer( int size, int type, int stride, java.nio.Buffer pointer ) { glColorPointerBounds( size, type, stride, pointer, pointer.remaining() ); if ((size == 4) && ((type == GL_FLOAT) || (type == GL_UNSIGNED_BYTE) || (type == GL_FIXED)) && (stride >= 0)) { _colorPointer = pointer; } } // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexImage2D( int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data ); // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data ); // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) public static native void glCopyTexImage2D( int target, int level, int internalformat, int x, int y, int width, int height, int border ); // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glCopyTexSubImage2D( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ); // C function void glCullFace ( GLenum mode ) public static native void glCullFace( int mode ); // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) public static native void glDeleteTextures( int n, int[] textures, int offset ); // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) public static native void glDeleteTextures( int n, java.nio.IntBuffer textures ); // C function void glDepthFunc ( GLenum func ) public static native void glDepthFunc( int func ); // C function void glDepthMask ( GLboolean flag ) public static native void glDepthMask( boolean flag ); // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) public static native void glDepthRangef( float zNear, float zFar ); // C function void glDepthRangex ( GLclampx zNear, GLclampx zFar ) public static native void glDepthRangex( int zNear, int zFar ); // C function void glDisable ( GLenum cap ) public static native void glDisable( int cap ); // C function void glDisableClientState ( GLenum array ) public static native void glDisableClientState( int array ); // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) public static native void glDrawArrays( int mode, int first, int count ); // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) public static native void glDrawElements( int mode, int count, int type, java.nio.Buffer indices ); // C function void glEnable ( GLenum cap ) public static native void glEnable( int cap ); // C function void glEnableClientState ( GLenum array ) public static native void glEnableClientState( int array ); // C function void glFinish ( void ) public static native void glFinish( ); // C function void glFlush ( void ) public static native void glFlush( ); // C function void glFogf ( GLenum pname, GLfloat param ) public static native void glFogf( int pname, float param ); // C function void glFogfv ( GLenum pname, const GLfloat *params ) public static native void glFogfv( int pname, float[] params, int offset ); // C function void glFogfv ( GLenum pname, const GLfloat *params ) public static native void glFogfv( int pname, java.nio.FloatBuffer params ); // C function void glFogx ( GLenum pname, GLfixed param ) public static native void glFogx( int pname, int param ); // C function void glFogxv ( GLenum pname, const GLfixed *params ) public static native void glFogxv( int pname, int[] params, int offset ); // C function void glFogxv ( GLenum pname, const GLfixed *params ) public static native void glFogxv( int pname, java.nio.IntBuffer params ); // C function void glFrontFace ( GLenum mode ) public static native void glFrontFace( int mode ); // C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) public static native void glFrustumf( float left, float right, float bottom, float top, float zNear, float zFar ); // C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) public static native void glFrustumx( int left, int right, int bottom, int top, int zNear, int zFar ); // C function void glGenTextures ( GLsizei n, GLuint *textures ) public static native void glGenTextures( int n, int[] textures, int offset ); // C function void glGenTextures ( GLsizei n, GLuint *textures ) public static native void glGenTextures( int n, java.nio.IntBuffer textures ); // C function GLenum glGetError ( void ) public static native int glGetError( ); // C function void glGetIntegerv ( GLenum pname, GLint *params ) public static native void glGetIntegerv( int pname, int[] params, int offset ); // C function void glGetIntegerv ( GLenum pname, GLint *params ) public static native void glGetIntegerv( int pname, java.nio.IntBuffer params ); /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // C function const GLubyte * glGetString ( GLenum name ) public static native String glGetString( int name ); // C function void glHint ( GLenum target, GLenum mode ) public static native void glHint( int target, int mode ); // C function void glLightModelf ( GLenum pname, GLfloat param ) public static native void glLightModelf( int pname, float param ); // C function void glLightModelfv ( GLenum pname, const GLfloat *params ) public static native void glLightModelfv( int pname, float[] params, int offset ); // C function void glLightModelfv ( GLenum pname, const GLfloat *params ) public static native void glLightModelfv( int pname, java.nio.FloatBuffer params ); // C function void glLightModelx ( GLenum pname, GLfixed param ) public static native void glLightModelx( int pname, int param ); // C function void glLightModelxv ( GLenum pname, const GLfixed *params ) public static native void glLightModelxv( int pname, int[] params, int offset ); // C function void glLightModelxv ( GLenum pname, const GLfixed *params ) public static native void glLightModelxv( int pname, java.nio.IntBuffer params ); // C function void glLightf ( GLenum light, GLenum pname, GLfloat param ) public static native void glLightf( int light, int pname, float param ); // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) public static native void glLightfv( int light, int pname, float[] params, int offset ); // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) public static native void glLightfv( int light, int pname, java.nio.FloatBuffer params ); // C function void glLightx ( GLenum light, GLenum pname, GLfixed param ) public static native void glLightx( int light, int pname, int param ); // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) public static native void glLightxv( int light, int pname, int[] params, int offset ); // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) public static native void glLightxv( int light, int pname, java.nio.IntBuffer params ); // C function void glLineWidth ( GLfloat width ) public static native void glLineWidth( float width ); // C function void glLineWidthx ( GLfixed width ) public static native void glLineWidthx( int width ); // C function void glLoadIdentity ( void ) public static native void glLoadIdentity( ); // C function void glLoadMatrixf ( const GLfloat *m ) public static native void glLoadMatrixf( float[] m, int offset ); // C function void glLoadMatrixf ( const GLfloat *m ) public static native void glLoadMatrixf( java.nio.FloatBuffer m ); // C function void glLoadMatrixx ( const GLfixed *m ) public static native void glLoadMatrixx( int[] m, int offset ); // C function void glLoadMatrixx ( const GLfixed *m ) public static native void glLoadMatrixx( java.nio.IntBuffer m ); // C function void glLogicOp ( GLenum opcode ) public static native void glLogicOp( int opcode ); // C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) public static native void glMaterialf( int face, int pname, float param ); // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) public static native void glMaterialfv( int face, int pname, float[] params, int offset ); // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) public static native void glMaterialfv( int face, int pname, java.nio.FloatBuffer params ); // C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) public static native void glMaterialx( int face, int pname, int param ); // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) public static native void glMaterialxv( int face, int pname, int[] params, int offset ); // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) public static native void glMaterialxv( int face, int pname, java.nio.IntBuffer params ); // C function void glMatrixMode ( GLenum mode ) public static native void glMatrixMode( int mode ); // C function void glMultMatrixf ( const GLfloat *m ) public static native void glMultMatrixf( float[] m, int offset ); // C function void glMultMatrixf ( const GLfloat *m ) public static native void glMultMatrixf( java.nio.FloatBuffer m ); // C function void glMultMatrixx ( const GLfixed *m ) public static native void glMultMatrixx( int[] m, int offset ); // C function void glMultMatrixx ( const GLfixed *m ) public static native void glMultMatrixx( java.nio.IntBuffer m ); // C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) public static native void glMultiTexCoord4f( int target, float s, float t, float r, float q ); // C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) public static native void glMultiTexCoord4x( int target, int s, int t, int r, int q ); // C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) public static native void glNormal3f( float nx, float ny, float nz ); // C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) public static native void glNormal3x( int nx, int ny, int nz ); // C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glNormalPointerBounds( int type, int stride, java.nio.Buffer pointer, int remaining ); public static void glNormalPointer( int type, int stride, java.nio.Buffer pointer ) { glNormalPointerBounds( type, stride, pointer, pointer.remaining() ); if (((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED)) && (stride >= 0)) { _normalPointer = pointer; } } // C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) public static native void glOrthof( float left, float right, float bottom, float top, float zNear, float zFar ); // C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) public static native void glOrthox( int left, int right, int bottom, int top, int zNear, int zFar ); // C function void glPixelStorei ( GLenum pname, GLint param ) public static native void glPixelStorei( int pname, int param ); // C function void glPointSize ( GLfloat size ) public static native void glPointSize( float size ); // C function void glPointSizex ( GLfixed size ) public static native void glPointSizex( int size ); // C function void glPolygonOffset ( GLfloat factor, GLfloat units ) public static native void glPolygonOffset( float factor, float units ); // C function void glPolygonOffsetx ( GLfixed factor, GLfixed units ) public static native void glPolygonOffsetx( int factor, int units ); // C function void glPopMatrix ( void ) public static native void glPopMatrix( ); // C function void glPushMatrix ( void ) public static native void glPushMatrix( ); // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) public static native void glReadPixels( int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels ); // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) public static native void glRotatef( float angle, float x, float y, float z ); // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) public static native void glRotatex( int angle, int x, int y, int z ); // C function void glSampleCoverage ( GLclampf value, GLboolean invert ) public static native void glSampleCoverage( float value, boolean invert ); // C function void glSampleCoveragex ( GLclampx value, GLboolean invert ) public static native void glSampleCoveragex( int value, boolean invert ); // C function void glScalef ( GLfloat x, GLfloat y, GLfloat z ) public static native void glScalef( float x, float y, float z ); // C function void glScalex ( GLfixed x, GLfixed y, GLfixed z ) public static native void glScalex( int x, int y, int z ); // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glScissor( int x, int y, int width, int height ); // C function void glShadeModel ( GLenum mode ) public static native void glShadeModel( int mode ); // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) public static native void glStencilFunc( int func, int ref, int mask ); // C function void glStencilMask ( GLuint mask ) public static native void glStencilMask( int mask ); // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) public static native void glStencilOp( int fail, int zfail, int zpass ); // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glTexCoordPointerBounds( int size, int type, int stride, java.nio.Buffer pointer, int remaining ); public static void glTexCoordPointer( int size, int type, int stride, java.nio.Buffer pointer ) { glTexCoordPointerBounds( size, type, stride, pointer, pointer.remaining() ); if (((size == 2) || (size == 3) || (size == 4)) && ((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED)) && (stride >= 0)) { _texCoordPointer = pointer; } } // C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) public static native void glTexEnvf( int target, int pname, float param ); // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexEnvfv( int target, int pname, float[] params, int offset ); // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexEnvfv( int target, int pname, java.nio.FloatBuffer params ); // C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) public static native void glTexEnvx( int target, int pname, int param ); // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) public static native void glTexEnvxv( int target, int pname, int[] params, int offset ); // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) public static native void glTexEnvxv( int target, int pname, java.nio.IntBuffer params ); // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexImage2D( int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels ); // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) public static native void glTexParameterf( int target, int pname, float param ); // C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) public static native void glTexParameterx( int target, int pname, int param ); // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels ); // C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) public static native void glTranslatef( float x, float y, float z ); // C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) public static native void glTranslatex( int x, int y, int z ); // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) private static native void glVertexPointerBounds( int size, int type, int stride, java.nio.Buffer pointer, int remaining ); public static void glVertexPointer( int size, int type, int stride, java.nio.Buffer pointer ) { glVertexPointerBounds( size, type, stride, pointer, pointer.remaining() ); if (((size == 2) || (size == 3) || (size == 4)) && ((type == GL_FLOAT) || (type == GL_BYTE) || (type == GL_SHORT) || (type == GL_FIXED)) && (stride >= 0)) { _vertexPointer = pointer; } } // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glViewport( int x, int y, int width, int height ); }