package com.android.server.accessibility; import android.util.MathUtils; import android.view.MotionEvent; /** * Some helper functions for gesture detection. */ final class GestureUtils { private GestureUtils() { /* cannot be instantiated */ } public static boolean isTap(MotionEvent down, MotionEvent up, int tapTimeSlop, int tapDistanceSlop, int actionIndex) { return eventsWithinTimeAndDistanceSlop(down, up, tapTimeSlop, tapDistanceSlop, actionIndex); } public static boolean isMultiTap(MotionEvent firstUp, MotionEvent secondUp, int multiTapTimeSlop, int multiTapDistanceSlop, int actionIndex) { return eventsWithinTimeAndDistanceSlop(firstUp, secondUp, multiTapTimeSlop, multiTapDistanceSlop, actionIndex); } private static boolean eventsWithinTimeAndDistanceSlop(MotionEvent first, MotionEvent second, int timeout, int distance, int actionIndex) { if (isTimedOut(first, second, timeout)) { return false; } final double deltaMove = computeDistance(first, second, actionIndex); if (deltaMove >= distance) { return false; } return true; } public static double computeDistance(MotionEvent first, MotionEvent second, int pointerIndex) { return MathUtils.dist(first.getX(pointerIndex), first.getY(pointerIndex), second.getX(pointerIndex), second.getY(pointerIndex)); } public static boolean isTimedOut(MotionEvent firstUp, MotionEvent secondUp, int timeout) { final long deltaTime = secondUp.getEventTime() - firstUp.getEventTime(); return (deltaTime >= timeout); } public static boolean isSamePointerContext(MotionEvent first, MotionEvent second) { return (first.getPointerIdBits() == second.getPointerIdBits() && first.getPointerId(first.getActionIndex()) == second.getPointerId(second.getActionIndex())); } /** * Determines whether a two pointer gesture is a dragging one. * * @param event The event with the pointer data. * @return True if the gesture is a dragging one. */ public static boolean isDraggingGesture(float firstPtrDownX, float firstPtrDownY, float secondPtrDownX, float secondPtrDownY, float firstPtrX, float firstPtrY, float secondPtrX, float secondPtrY, float maxDraggingAngleCos) { // Check if the pointers are moving in the same direction. final float firstDeltaX = firstPtrX - firstPtrDownX; final float firstDeltaY = firstPtrY - firstPtrDownY; if (firstDeltaX == 0 && firstDeltaY == 0) { return true; } final float firstMagnitude = (float) Math.sqrt(firstDeltaX * firstDeltaX + firstDeltaY * firstDeltaY); final float firstXNormalized = (firstMagnitude > 0) ? firstDeltaX / firstMagnitude : firstDeltaX; final float firstYNormalized = (firstMagnitude > 0) ? firstDeltaY / firstMagnitude : firstDeltaY; final float secondDeltaX = secondPtrX - secondPtrDownX; final float secondDeltaY = secondPtrY - secondPtrDownY; if (secondDeltaX == 0 && secondDeltaY == 0) { return true; } final float secondMagnitude = (float) Math.sqrt(secondDeltaX * secondDeltaX + secondDeltaY * secondDeltaY); final float secondXNormalized = (secondMagnitude > 0) ? secondDeltaX / secondMagnitude : secondDeltaX; final float secondYNormalized = (secondMagnitude > 0) ? secondDeltaY / secondMagnitude : secondDeltaY; final float angleCos = firstXNormalized * secondXNormalized + firstYNormalized * secondYNormalized; if (angleCos < maxDraggingAngleCos) { return false; } return true; } }