/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.rs.balls; import android.renderscript.RSSurfaceView; import android.renderscript.RenderScript; import android.app.Activity; import android.content.res.Configuration; import android.os.Bundle; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.provider.Settings.System; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.Window; import android.widget.Button; import android.widget.ListView; import android.app.Activity; import android.content.Context; import android.os.Bundle; import android.view.View; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; public class Balls extends Activity implements SensorEventListener { //EventListener mListener = new EventListener(); private static final String LOG_TAG = "libRS_jni"; private static final boolean DEBUG = false; private static final boolean LOG_ENABLED = false; private BallsView mView; private SensorManager mSensorManager; // get the current looper (from your Activity UI thread for instance public void onSensorChanged(SensorEvent event) { //android.util.Log.d("rs", "sensor: " + event.sensor + ", x: " + event.values[0] + ", y: " + event.values[1] + ", z: " + event.values[2]); synchronized (this) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { if(mView != null) { mView.setAccel(event.values[0], event.values[1], event.values[2]); } } } } public void onAccuracyChanged(Sensor sensor, int accuracy) { } @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); // Create our Preview view and set it as the content of our // Activity mView = new BallsView(this); setContentView(mView); } @Override protected void onResume() { mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); mView.resume(); } @Override protected void onPause() { super.onPause(); mView.pause(); onStop(); } @Override protected void onStop() { mSensorManager.unregisterListener(this); super.onStop(); } static void log(String message) { if (LOG_ENABLED) { Log.v(LOG_TAG, message); } } }