/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; import java.io.Writer; import java.lang.Math; import java.util.ArrayList; import java.util.HashMap; import java.util.regex.Matcher; import java.util.regex.Pattern; import com.android.scenegraph.Camera; import com.android.scenegraph.FragmentShader; import com.android.scenegraph.MatrixTransform; import com.android.scenegraph.Scene; import com.android.scenegraph.VertexShader; import com.android.testapp.R; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.AsyncTask; import android.renderscript.*; import android.renderscript.Allocation.MipmapControl; import android.renderscript.Mesh; import android.renderscript.RenderScriptGL; import android.util.Log; import android.view.SurfaceHolder; /** * @hide */ public class SceneManager extends SceneGraphBase { HashMap mAllocationMap; ScriptC_render mRenderLoop; ScriptC mCameraScript; ScriptC mLightScript; ScriptC mObjectParamsScript; ScriptC mFragmentParamsScript; ScriptC mVertexParamsScript; ScriptC mCullScript; ScriptC_transform mTransformScript; ScriptC_export mExportScript; RenderScriptGL mRS; Resources mRes; Mesh mQuad; int mWidth; int mHeight; Scene mActiveScene; private static SceneManager sSceneManager; private Allocation mDefault2D; private Allocation mDefaultCube; private FragmentShader mColor; private FragmentShader mTexture; private VertexShader mDefaultVertex; private RenderState mDefaultState; private Transform mDefaultTransform; private static Allocation getDefault(boolean isCube) { final int dimension = 4; final int bytesPerPixel = 4; int arraySize = dimension * dimension * bytesPerPixel; RenderScriptGL rs = sSceneManager.mRS; Type.Builder b = new Type.Builder(rs, Element.RGBA_8888(rs)); b.setX(dimension).setY(dimension); if (isCube) { b.setFaces(true); arraySize *= 6; } Type bitmapType = b.create(); Allocation.MipmapControl mip = Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE; int usage = Allocation.USAGE_GRAPHICS_TEXTURE; Allocation defaultImage = Allocation.createTyped(rs, bitmapType, mip, usage); byte imageData[] = new byte[arraySize]; defaultImage.copyFrom(imageData); return defaultImage; } static Allocation getDefaultTex2D() { if (sSceneManager == null) { return null; } if (sSceneManager.mDefault2D == null) { sSceneManager.mDefault2D = getDefault(false); } return sSceneManager.mDefault2D; } static Allocation getDefaultTexCube() { if (sSceneManager == null) { return null; } if (sSceneManager.mDefaultCube == null) { sSceneManager.mDefaultCube = getDefault(true); } return sSceneManager.mDefaultCube; } public static boolean isSDCardPath(String path) { int sdCardIndex = path.indexOf("sdcard/"); // We are looking for /sdcard/ or sdcard/ if (sdCardIndex == 0 || sdCardIndex == 1) { return true; } sdCardIndex = path.indexOf("mnt/sdcard/"); if (sdCardIndex == 0 || sdCardIndex == 1) { return true; } return false; } static Bitmap loadBitmap(String name, Resources res) { InputStream is = null; boolean loadFromSD = isSDCardPath(name); try { if (!loadFromSD) { is = res.getAssets().open(name); } else { File f = new File(name); is = new BufferedInputStream(new FileInputStream(f)); } } catch (IOException e) { Log.e("ImageLoaderTask", " Message: " + e.getMessage()); return null; } Bitmap b = BitmapFactory.decodeStream(is); try { is.close(); } catch (IOException e) { Log.e("ImageLoaderTask", " Message: " + e.getMessage()); } return b; } static Allocation createFromBitmap(Bitmap b, RenderScriptGL rs, boolean isCube) { if (b == null) { return null; } MipmapControl mip = MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE; int usage = Allocation.USAGE_GRAPHICS_TEXTURE; if (isCube) { return Allocation.createCubemapFromBitmap(rs, b, mip, usage); } return Allocation.createFromBitmap(rs, b, mip, usage); } public static Allocation loadCubemap(String name, RenderScriptGL rs, Resources res) { return createFromBitmap(loadBitmap(name, res), rs, true); } public static Allocation loadCubemap(int id, RenderScriptGL rs, Resources res) { return createFromBitmap(BitmapFactory.decodeResource(res, id), rs, true); } public static Allocation loadTexture2D(String name, RenderScriptGL rs, Resources res) { return createFromBitmap(loadBitmap(name, res), rs, false); } public static Allocation loadTexture2D(int id, RenderScriptGL rs, Resources res) { return createFromBitmap(BitmapFactory.decodeResource(res, id), rs, false); } public static ProgramStore BLEND_ADD_DEPTH_NONE(RenderScript rs) { ProgramStore.Builder builder = new ProgramStore.Builder(rs); builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); builder.setBlendFunc(ProgramStore.BlendSrcFunc.ONE, ProgramStore.BlendDstFunc.ONE); builder.setDitherEnabled(false); builder.setDepthMaskEnabled(false); return builder.create(); } static Allocation getStringAsAllocation(RenderScript rs, String str) { if (str == null) { return null; } if (str.length() == 0) { return null; } byte[] allocArray = null; byte[] nullChar = new byte[1]; nullChar[0] = 0; try { allocArray = str.getBytes("UTF-8"); Allocation alloc = Allocation.createSized(rs, Element.U8(rs), allocArray.length + 1, Allocation.USAGE_SCRIPT); alloc.copy1DRangeFrom(0, allocArray.length, allocArray); alloc.copy1DRangeFrom(allocArray.length, 1, nullChar); return alloc; } catch (Exception e) { throw new RSRuntimeException("Could not convert string to utf-8."); } } static Allocation getCachedAlloc(String str) { if (sSceneManager == null) { throw new RuntimeException("Scene manager not initialized"); } return sSceneManager.mAllocationMap.get(str); } static void cacheAlloc(String str, Allocation alloc) { if (sSceneManager == null) { throw new RuntimeException("Scene manager not initialized"); } sSceneManager.mAllocationMap.put(str, alloc); } public static class SceneLoadedCallback implements Runnable { public Scene mLoadedScene; public String mName; public void run() { } } public Scene getActiveScene() { return mActiveScene; } public void setActiveScene(Scene s) { mActiveScene = s; if (mActiveScene == null) { return; } // Do some sanity checking if (mActiveScene.getCameras().size() == 0) { Matrix4f camPos = new Matrix4f(); camPos.translate(0, 0, 10); MatrixTransform cameraTransform = new MatrixTransform(); cameraTransform.setName("_DefaultCameraTransform"); cameraTransform.setMatrix(camPos); mActiveScene.appendTransform(cameraTransform); Camera cam = new Camera(); cam.setName("_DefaultCamera"); cam.setTransform(cameraTransform); mActiveScene.appendCamera(cam); } mActiveScene.appendShader(getDefaultVS()); mActiveScene.appendTransform(getDefaultTransform()); } static RenderScriptGL getRS() { if (sSceneManager == null) { return null; } return sSceneManager.mRS; } static Resources getRes() { if (sSceneManager == null) { return null; } return sSceneManager.mRes; } // Provides the folowing inputs to fragment shader // Assigned by default if nothing is present // vec3 varWorldPos; // vec3 varWorldNormal; // vec2 varTex0; public static VertexShader getDefaultVS() { if (sSceneManager == null) { return null; } if (sSceneManager.mDefaultVertex == null) { RenderScriptGL rs = getRS(); Element.Builder b = new Element.Builder(rs); b.add(Element.MATRIX_4X4(rs), "model"); Type.Builder objConstBuilder = new Type.Builder(rs, b.create()); b = new Element.Builder(rs); b.add(Element.MATRIX_4X4(rs), "viewProj"); Type.Builder shaderConstBuilder = new Type.Builder(rs, b.create()); b = new Element.Builder(rs); b.add(Element.F32_4(rs), "position"); b.add(Element.F32_2(rs), "texture0"); b.add(Element.F32_3(rs), "normal"); Element defaultIn = b.create(); final String code = "\n" + "varying vec3 varWorldPos;\n" + "varying vec3 varWorldNormal;\n" + "varying vec2 varTex0;\n" + "void main() {" + " vec4 objPos = ATTRIB_position;\n" + " vec4 worldPos = UNI_model * objPos;\n" + " gl_Position = UNI_viewProj * worldPos;\n" + " mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);\n" + " vec3 worldNorm = model3 * ATTRIB_normal;\n" + " varWorldPos = worldPos.xyz;\n" + " varWorldNormal = worldNorm;\n" + " varTex0 = ATTRIB_texture0;\n" + "}\n"; VertexShader.Builder sb = new VertexShader.Builder(rs); sb.addInput(defaultIn); sb.setObjectConst(objConstBuilder.setX(1).create()); sb.setShaderConst(shaderConstBuilder.setX(1).create()); sb.setShader(code); sSceneManager.mDefaultVertex = sb.create(); } return sSceneManager.mDefaultVertex; } public static FragmentShader getColorFS() { if (sSceneManager == null) { return null; } if (sSceneManager.mColor == null) { RenderScriptGL rs = getRS(); Element.Builder b = new Element.Builder(rs); b.add(Element.F32_4(rs), "color"); Type.Builder objConstBuilder = new Type.Builder(rs, b.create()); final String code = "\n" + "varying vec2 varTex0;\n" + "void main() {\n" + " lowp vec4 col = UNI_color;\n" + " gl_FragColor = col;\n" + "}\n"; FragmentShader.Builder fb = new FragmentShader.Builder(rs); fb.setShader(code); fb.setObjectConst(objConstBuilder.create()); sSceneManager.mColor = fb.create(); } return sSceneManager.mColor; } public static FragmentShader getTextureFS() { if (sSceneManager == null) { return null; } if (sSceneManager.mTexture == null) { RenderScriptGL rs = getRS(); final String code = "\n" + "varying vec2 varTex0;\n" + "void main() {\n" + " lowp vec4 col = texture2D(UNI_color, varTex0).rgba;\n" + " gl_FragColor = col;\n" + "}\n"; FragmentShader.Builder fb = new FragmentShader.Builder(rs); fb.setShader(code); fb.addTexture(Program.TextureType.TEXTURE_2D, "color"); sSceneManager.mTexture = fb.create(); sSceneManager.mTexture.mProgram.bindSampler(Sampler.CLAMP_LINEAR_MIP_LINEAR(rs), 0); } return sSceneManager.mTexture; } static RenderState getDefaultState() { if (sSceneManager == null) { return null; } if (sSceneManager.mDefaultState == null) { sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null); sSceneManager.mDefaultState.setName("__DefaultState"); } return sSceneManager.mDefaultState; } static Transform getDefaultTransform() { if (sSceneManager == null) { return null; } if (sSceneManager.mDefaultTransform == null) { sSceneManager.mDefaultTransform = new MatrixTransform(); sSceneManager.mDefaultTransform.setName("__DefaultTransform"); } return sSceneManager.mDefaultTransform; } public static SceneManager getInstance() { if (sSceneManager == null) { sSceneManager = new SceneManager(); } return sSceneManager; } protected SceneManager() { } public void loadModel(String name, SceneLoadedCallback cb) { ColladaScene scene = new ColladaScene(name, cb); scene.init(mRS, mRes); } public Mesh getScreenAlignedQuad() { if (mQuad != null) { return mQuad; } Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 3, Mesh.TriangleMeshBuilder.TEXTURE_0); tmb.setTexture(0.0f, 1.0f).addVertex(-1.0f, 1.0f, 1.0f); tmb.setTexture(0.0f, 0.0f).addVertex(-1.0f, -1.0f, 1.0f); tmb.setTexture(1.0f, 0.0f).addVertex(1.0f, -1.0f, 1.0f); tmb.setTexture(1.0f, 1.0f).addVertex(1.0f, 1.0f, 1.0f); tmb.addTriangle(0, 1, 2); tmb.addTriangle(2, 3, 0); mQuad = tmb.create(true); return mQuad; } public Renderable getRenderableQuad(String name, RenderState state) { Renderable quad = new Renderable(); quad.setTransform(new MatrixTransform()); quad.setMesh(getScreenAlignedQuad()); quad.setName(name); quad.setRenderState(state); quad.setCullType(1); return quad; } public void initRS(RenderScriptGL rs, Resources res, int w, int h) { mRS = rs; mRes = res; mAllocationMap = new HashMap(); mQuad = null; mDefault2D = null; mDefaultCube = null; mDefaultVertex = null; mColor = null; mTexture = null; mDefaultState = null; mDefaultTransform = null; mExportScript = new ScriptC_export(rs, res, R.raw.export); mTransformScript = new ScriptC_transform(rs, res, R.raw.transform); mTransformScript.set_gTransformScript(mTransformScript); mCameraScript = new ScriptC_camera(rs, res, R.raw.camera); mLightScript = new ScriptC_light(rs, res, R.raw.light); mObjectParamsScript = new ScriptC_object_params(rs, res, R.raw.object_params); mFragmentParamsScript = new ScriptC_object_params(rs, res, R.raw.fragment_params); mVertexParamsScript = new ScriptC_object_params(rs, res, R.raw.vertex_params); mCullScript = new ScriptC_cull(rs, res, R.raw.cull); mRenderLoop = new ScriptC_render(rs, res, R.raw.render); mRenderLoop.set_gTransformScript(mTransformScript); mRenderLoop.set_gCameraScript(mCameraScript); mRenderLoop.set_gLightScript(mLightScript); mRenderLoop.set_gObjectParamsScript(mObjectParamsScript); mRenderLoop.set_gFragmentParamsScript(mFragmentParamsScript); mRenderLoop.set_gVertexParamsScript(mVertexParamsScript); mRenderLoop.set_gCullScript(mCullScript); mRenderLoop.set_gPFSBackground(ProgramStore.BLEND_NONE_DEPTH_TEST(mRS)); } public ScriptC getRenderLoop() { return mRenderLoop; } }