Searched defs:FloatSize (Results 1 - 8 of 8) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | FloatSizeCG.cpp | 28 #include "FloatSize.h" 36 FloatSize::FloatSize(const CGSize& s) : m_width(s.width), m_height(s.height) function in class:WebCore::FloatSize 40 FloatSize::operator CGSize() const
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H A D | GraphicsContextPlatformPrivateCG.h | 66 void scale(const FloatSize&) {} argument 82 void scale(const FloatSize&);
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | FloatSize.cpp | 28 #include "FloatSize.h" 36 FloatSize::FloatSize(const IntSize& size) : m_width(size.width()), m_height(size.height()) function in class:WebCore::FloatSize 40 float FloatSize::diagonalLength() const 45 FloatSize FloatSize::narrowPrecision(double width, double height) 47 return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
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H A D | FloatSize.h | 50 class FloatSize { class in namespace:WebCore 52 FloatSize() : m_width(0), m_height(0) { } function in class:WebCore::FloatSize 53 FloatSize(float width, float height) : m_width(width), m_height(height) { } function in class:WebCore::FloatSize 54 FloatSize(const IntSize&); 56 static FloatSize narrowPrecision(double width, double height); 74 FloatSize expandedTo(const FloatSize& other) const 76 return FloatSize(m_width > other.m_width ? m_width : other.m_width, 80 FloatSize shrunkTo(const FloatSize [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | GraphicsContextPlatformPrivateCairo.h | 76 void scale(const FloatSize&); 91 void scale(const FloatSize&) {} argument
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | DrawQuadData.h | 97 virtual FloatSize repeatScale() const { return FloatSize(); } 147 FloatSize repeatScale = FloatSize()) 176 virtual FloatSize repeatScale() const { return m_repeatScale; } 181 FloatSize m_repeatScale; 138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument
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/external/webkit/Source/WebCore/platform/graphics/wx/ |
H A D | PathWx.cpp | 92 void Path::translate(const FloatSize&) argument
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | GraphicsContextWinCE.cpp | 199 void scale(const FloatSize& size) 239 FloatSize mapSize(const FloatSize& size) const 243 return FloatSize(static_cast<float>(w), static_cast<float>(h)); 515 FloatSize sideTop = topRight - topLeft; 516 FloatSize sideLeft = bottomLeft - topLeft; 1031 drawLine(roundedIntPoint(origin), roundedIntPoint(origin + FloatSize(width, 0))); 1162 void GraphicsContext::scale(const FloatSize& size) 1217 FloatSize shadowOffset; 1230 FloatSize newTopLef 1507 setPlatformShadow(const FloatSize&, float, const Color&, ColorSpace) argument [all...] |
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