Searched defs:HIT_REACT (Results 1 - 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGenericAnimationComponent.java51 case HIT_REACT:
52 mSprite.playAnimation(Animation.HIT_REACT);
80 public static final int HIT_REACT = 3; field in class:GenericAnimationComponent.Animation
H A DAnimationComponent.java38 HIT_REACT, enum constant in enum:AnimationComponent.PlayerAnimations
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
269 } else if (currentAction == ActionType.HIT_REACT) {
270 mSprite.playAnimation(PlayerAnimations.HIT_REACT.ordinal());
H A DGameObject.java63 HIT_REACT, enum constant in enum:GameObject.ActionType
H A DPlayerComponent.java57 HIT_REACT, enum constant in enum:PlayerComponent.State
275 } else if (mState != State.HIT_REACT
277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) {
299 case HIT_REACT:
431 mState = State.HIT_REACT;

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