Searched defs:HIT_REACT (Results 1 - 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ | ||
H A D | GenericAnimationComponent.java | 51 case HIT_REACT: 52 mSprite.playAnimation(Animation.HIT_REACT); 80 public static final int HIT_REACT = 3; field in class:GenericAnimationComponent.Animation |
H A D | AnimationComponent.java | 38 HIT_REACT, enum constant in enum:AnimationComponent.PlayerAnimations 129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { 269 } else if (currentAction == ActionType.HIT_REACT) { 270 mSprite.playAnimation(PlayerAnimations.HIT_REACT.ordinal()); |
H A D | GameObject.java | 63 HIT_REACT, enum constant in enum:GameObject.ActionType |
H A D | PlayerComponent.java | 57 HIT_REACT, enum constant in enum:PlayerComponent.State 275 } else if (mState != State.HIT_REACT 277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) { 299 case HIT_REACT: 431 mState = State.HIT_REACT; |
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