Searched defs:ax (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathRenderer.cpp | 692 float ax, float ay, 696 float dx = bx - ax; 704 float acx = (ax + cx) * 0.5f; 713 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, 691 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
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H A D | OpenGLRenderer.cpp | 1753 int ax = i + (meshWidth + 1) * 2; local 1754 int ay = ax + 1; 1762 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1766 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1771 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 1773 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
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