Searched defs:bx (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathRenderer.cpp693 float bx, float by,
696 float dx = bx - ax;
698 float d = (cx - bx) * dy - (cy - by) * dx;
702 pushToVector(outputVertices, bx, by);
705 float bcx = (bx + cx) * 0.5f;
715 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
691 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
H A DOpenGLRenderer.cpp1755 int bx = i; local
1756 int by = bx + 1;
1763 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1771 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1773 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;

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