Searched defs:by (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathRenderer.cpp | 10 * Unless required by applicable law or agreed to in writing, software 79 * will be offset by 1.0 209 // alpha 0 vertex, offset by a scaled normal. 223 // by .5 pixels 304 // TODO: support square cap by changing this offset to incorporate halfStrokeWidth 389 // TODO: support square cap by changing this offset to incorporate halfStrokeWidth 657 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors 660 // below thresh, draw line by adding endpoint 693 float bx, float by, 697 float dy = by 691 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument [all...] |
H A D | OpenGLRenderer.cpp | 10 * Unless required by applicable law or agreed to in writing, software 635 * Layers are viewed by Skia are slightly different than layers in image editing 642 * A way to implement layers is to create an FBO for each layer, backed by an RGBA 671 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 672 * quad is used to multiply the colors in the frame buffer. This is achieved by 812 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 856 // Required below, composeLayerRect() will divide by 255 864 // When the layer is stored in an FBO, we can save a bit of fillrate by 1345 // Second divide of a by 255 is an optimization, allowing us to simply multiply 1346 // the rgb values by 1756 int by = bx + 1; local [all...] |
/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 9 // Unless required by applicable law or agreed to in writing, software 22 <internalformat> is given by ETC1_RGB8_OES. 30 by the following 64 bit integer: 254 int by = 0; local 256 by = 2; 259 int yy = by + y; 340 int by = 0; local 342 by = 2; 345 int yy = by + y;
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