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/frameworks/base/libs/hwui/
H A DPathRenderer.cpp10 * Unless required by applicable law or agreed to in writing, software
79 * will be offset by 1.0
209 // alpha 0 vertex, offset by a scaled normal.
223 // by .5 pixels
304 // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
389 // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
657 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
660 // below thresh, draw line by adding endpoint
693 float bx, float by,
697 float dy = by
691 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
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H A DOpenGLRenderer.cpp10 * Unless required by applicable law or agreed to in writing, software
635 * Layers are viewed by Skia are slightly different than layers in image editing
642 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
671 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
672 * quad is used to multiply the colors in the frame buffer. This is achieved by
812 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
856 // Required below, composeLayerRect() will divide by 255
864 // When the layer is stored in an FBO, we can save a bit of fillrate by
1345 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1346 // the rgb values by
1756 int by = bx + 1; local
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/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp9 // Unless required by applicable law or agreed to in writing, software
22 <internalformat> is given by ETC1_RGB8_OES.
30 by the following 64 bit integer:
254 int by = 0; local
256 by = 2;
259 int yy = by + y;
340 int by = 0; local
342 by = 2;
345 int yy = by + y;

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