Searched defs:currentDisplayMode (Results 1 - 1 of 1) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DDisplay.cpp166 D3DDISPLAYMODE currentDisplayMode; local
167 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
175 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
182 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
186 HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
192 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
531 D3DDISPLAYMODE currentDisplayMode; local
532 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
534 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
539 D3DDISPLAYMODE currentDisplayMode; local
567 D3DDISPLAYMODE currentDisplayMode; local
595 D3DDISPLAYMODE currentDisplayMode; local
603 D3DDISPLAYMODE currentDisplayMode; local
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