Searched defs:dequeueBuffer (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/media/libstagefright/wifi-display/sink/
H A DTunnelRenderer.cpp120 sp<ABuffer> srcBuffer = mOwner->dequeueBuffer();
213 sp<ABuffer> TunnelRenderer::dequeueBuffer() { function in class:android::TunnelRenderer
/frameworks/native/libs/gui/
H A DISurfaceTexture.cpp84 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, function in class:android::BpSurfaceTexture
220 int result = dequeueBuffer(&buf, fence, w, h, format, usage);
H A DBufferQueue.cpp258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, function in class:android::BufferQueue
261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
286 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
328 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
342 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
361 ST_LOGE("dequeueBuffer: no available buffer slots");
411 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
420 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
435 ST_LOGE("dequeueBuffer
[all...]
H A DSurfaceTextureClient.cpp65 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow
114 return c->dequeueBuffer(buffer, fenceFd);
134 int result = c->dequeueBuffer(&buf, &fenceFd);
196 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer, function in class:android::SurfaceTextureClient
199 ALOGV("SurfaceTextureClient::dequeueBuffer");
205 status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
208 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
221 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
230 ALOGE("dequeueBuffer
[all...]
/frameworks/native/libs/ui/
H A DFramebufferNativeWindow.cpp153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow
224 int result = dequeueBuffer(window, buffer, &fenceFd);
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow

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