Searched defs:dot (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
H A DVector.h101 float dot(const Vector2& v) const { function in struct:android::uirenderer::Vector2
/frameworks/base/media/mca/filterpacks/native/base/
H A Dvec_types.h91 T dot(const Vec<T,dim> &x, const Vec<T,dim> &y) { function in namespace:android::filterfw
/frameworks/base/core/jni/android/graphics/
H A DCamera.cpp88 SkScalar dot = v->dotWithNormal(SkFloatToScalar(x), SkFloatToScalar(y), local
90 return SkScalarToFloat(dot);
/frameworks/compile/slang/
H A Dslang_rs_reflect_utils.cpp33 const char *dot = fileName + strlen(fileName); local
34 const char *slash = dot - 1;
39 if ((*slash == '.') && (*dot == 0)) {
40 dot = slash;
45 return string(slash, dot - slash);
67 const char *dot = rsFileName + strlen(rsFileName); local
68 const char *slash = dot - 1;
73 if ((*slash == '.') && (*dot == 0)) {
74 dot = slash;
81 for (; (i < 255) && (slash < dot);
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/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_cl.c839 extern float __attribute__((overloadable)) dot(float lhs, float rhs) { function
842 extern float __attribute__((overloadable)) dot(float2 lhs, float2 rhs) { function
845 extern float __attribute__((overloadable)) dot(float3 lhs, float3 rhs) { function
848 extern float __attribute__((overloadable)) dot(float4 lhs, float4 rhs) { function
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
H A Dstochastic_linear_ranker.h177 const double dot = weight_.DotProduct(sample); local
182 return dot;
184 return pow(kernel_gain_ * dot + kernel_bias_, kernel_param_);
188 return exp(-1 * kernel_param_ * (w_square + s_square - 2 * dot));
213 // the dot product while calculating the kernel function. Kernel param is
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DBeanBag.java90 static float dot(float x1, float y1, float x2, float y2) { method in class:BeanBag.Board
/frameworks/base/libs/androidfw/
H A DVelocityTracker.cpp469 float dot = vectorDot(&q[j][0], &q[i][0], m); local
471 q[j][h] -= dot * q[i][h];
/frameworks/base/services/input/
H A DInputReader.cpp5000 // Calculate the dot product of the displacement vectors.
5003 // approches 1.0. Recall that dot(v1, v2) = cos(angle) * mag(v1) * mag(v2).
5010 float dot = dx1 * dx2 + dy1 * dy2; local
5011 float cosine = dot / (dist1 * dist2); // denominator always > 0

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