Searched defs:far (Results 1 - 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
H A D | PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { argument 60 float log = near * FastMath.pow((far / near), IDM); 61 float uniform = near + (far - near) * IDM; 68 splits[splits.length - 1] = far;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | RenderManager.java | 82 private float near, far;
field in class:RenderManager 441 tempVec2.set(near, far);
994 far = cam.getFrustumFar();
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H A D | Camera.java | 108 * FAR_PLANE represents the far plane of the camera frustum. 136 * Distance from camera to far frustum plane. 485 * <code>getFrustumFar</code> gets the value of the far frustum plane. 487 * @return the value of the far frustum plane. 494 * <code>setFrustumFar</code> sets the value of the far frustum plane. 496 * @param frustumFar the value of the far frustum plane. 735 * @param far the far plane. 743 public void setFrustum(float near, float far, float left, float right, argument 747 frustumFar = far; 764 setFrustumPerspective(float fovY, float aspect, float near, float far) argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Matrix4f.java | 863 public void fromFrustum(float near, float far, float left, float right, float top, float bottom, boolean parallel) {
argument 870 m22 = -2.0f / (far - near);
877 m23 = -(far + near) / (far - near);
891 m22 = -(far + near) / (far - near);
894 m23 = -(2.0f * far * near) / (far - near);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Context.cpp | 32 #undef far macro
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