Searched defs:far (Results 1 - 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
H A DPssmShadowUtil.java57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { argument
60 float log = near * FastMath.pow((far / near), IDM);
61 float uniform = near + (far - near) * IDM;
68 splits[splits.length - 1] = far;
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DRenderManager.java82 private float near, far; field in class:RenderManager
441 tempVec2.set(near, far);
994 far = cam.getFrustumFar();
H A DCamera.java108 * FAR_PLANE represents the far plane of the camera frustum.
136 * Distance from camera to far frustum plane.
485 * <code>getFrustumFar</code> gets the value of the far frustum plane.
487 * @return the value of the far frustum plane.
494 * <code>setFrustumFar</code> sets the value of the far frustum plane.
496 * @param frustumFar the value of the far frustum plane.
735 * @param far the far plane.
743 public void setFrustum(float near, float far, float left, float right, argument
747 frustumFar = far;
764 setFrustumPerspective(float fovY, float aspect, float near, float far) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DMatrix4f.java863 public void fromFrustum(float near, float far, float left, float right, float top, float bottom, boolean parallel) { argument
870 m22 = -2.0f / (far - near);
877 m23 = -(far + near) / (far - near);
891 m22 = -(far + near) / (far - near);
894 m23 = -(2.0f * far * near) / (far - near);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.cpp32 #undef far macro

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