/frameworks/base/graphics/java/android/renderscript/ |
H A D | Matrix4f.java | 254 * @param f location of the far clipping plane 270 * far are set to -1, 1 respectively 288 * @param f location of the far clipping plane, must be positive 309 * @param far far clipping plane, must be positive 311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 316 loadFrustum(left, right, bottom, top, near, far); 322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
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/frameworks/base/libs/hwui/ |
H A D | Matrix.cpp | 289 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 294 data[kScaleZ] = -2.0f / (far - near); 297 data[kTranslateZ] = -(far + near) / (far - near);
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/frameworks/rs/ |
H A D | rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 276 m[10]= -2.f / (far - near); 279 m[14]= -(far + near) / (far - near); 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument 288 m[10]= -(far + near) / (far - near); 290 m[14]= -2.f * far * near / (far - near); 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument [all...] |
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
H A D | Matrix4f.java | 254 * @param f location of the far clipping plane 270 * far are set to -1, 1 respectively 288 * @param f location of the far clipping plane, must be positive 309 * @param far far clipping plane, must be positive 311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 316 loadFrustum(left, right, bottom, top, near, far); 322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
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/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 276 m[10]= -2.f / (far - near); 279 m[14]= -(far + near) / (far - near); 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument 288 m[10]= -(far + near) / (far - near); 290 m[14]= -2.f * far * near / (far - near); 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | Matrix.java | 260 * @param far 264 float near, float far) { 271 if (near == far) { 272 throw new IllegalArgumentException("near == far"); 277 final float r_depth = 1.0f / (far - near); 283 final float tz = -(far + near) * r_depth; 313 * @param far 317 float near, float far) { 324 if (near == far) { 325 throw new IllegalArgumentException("near == far"); 262 orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) argument 315 frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) argument [all...] |
H A D | GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { argument 233 mgl.glDepthRangef(near, far); 237 public void glDepthRangex(int near, int far) { argument 239 mgl.glDepthRangex(near, far); 334 float near, float far) { 336 mgl.glFrustumf(left, right, bottom, top, near, far); 341 int far) { 343 mgl.glFrustumx(left, right, bottom, top, near, far); 608 float near, float far) { 610 mgl.glOrthof(left, right, bottom, top, near, far); 333 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument 340 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument 607 glOrthof(float left, float right, float bottom, float top, float near, float far) argument 614 glOrthox(int left, int right, int bottom, int top, int near, int far) argument [all...] |
H A D | GLLogWrapper.java | 1461 public void glDepthRangef(float near, float far) { argument 1464 arg("far", far); 1467 mgl.glDepthRangef(near, far); 1471 public void glDepthRangex(int near, int far) { argument 1474 arg("far", far); 1477 mgl.glDepthRangex(near, far); 1667 float near, float far) { 1674 arg("far", fa 1666 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument 1681 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument 2158 glOrthof(float left, float right, float bottom, float top, float near, float far) argument 2173 glOrthox(int left, int right, int bottom, int top, int near, int far) argument [all...] |
/frameworks/native/opengl/libagl/ |
H A D | matrix.cpp | 703 GLfloat far = c->transforms.vpt.zFar; local 704 GLfloat A = div2f(far - near); 705 GLfloat B = div2f(far + near);
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/frameworks/rs/driver/ |
H A D | rsdRuntimeMath.cpp | 208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 209 m->loadPerspective(fovy, aspect, near, far);
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/frameworks/support/renderscript/v8/rs_support/driver/ |
H A D | rsdRuntimeMath.cpp | 211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 212 m->loadPerspective(fovy, aspect, near, far);
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