Searched defs:fenceFd (Results 1 - 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.cpp132 status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) { argument
134 if (fenceFd >= 0) {
135 sp<Fence> fence(new Fence(fenceFd));
H A DHWComposer.cpp803 virtual void setAcquireFenceFd(int fenceFd) { argument
804 getLayer()->acquireFenceFd = fenceFd;
/frameworks/native/libs/ui/
H A DFence.cpp35 Fence::Fence(int fenceFd) : argument
36 mFenceFd(fenceFd) {
H A DFramebufferNativeWindow.cpp223 int fenceFd = -1; local
224 int result = dequeueBuffer(window, buffer, &fenceFd);
225 sp<Fence> fence(new Fence(fenceFd));
236 ANativeWindowBuffer** buffer, int* fenceFd)
257 *fenceFd = -1;
275 ANativeWindowBuffer* buffer, int fenceFd)
282 sp<Fence> fence(new Fence(fenceFd));
235 dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) argument
274 queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp293 int fenceFd = -1; local
301 fenceFd = fence->dup();
302 if (fenceFd == -1) {
307 layer.setAcquireFenceFd(fenceFd);
/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp325 void SurfaceTexture::setReleaseFence(int fenceFd) { argument
326 sp<Fence> fence(new Fence(fenceFd));
327 if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
479 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); local
481 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
486 sp<Fence> fence(new Fence(fenceFd));
775 int fenceFd = mCurrentFence->dup(); local
776 if (fenceFd == -1) {
781 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
787 close(fenceFd);
[all...]
H A DSurfaceTextureClient.cpp112 ANativeWindowBuffer** buffer, int* fenceFd) {
114 return c->dequeueBuffer(buffer, fenceFd);
118 ANativeWindowBuffer* buffer, int fenceFd) {
120 return c->cancelBuffer(buffer, fenceFd);
124 ANativeWindowBuffer* buffer, int fenceFd) {
126 return c->queueBuffer(buffer, fenceFd);
133 int fenceFd = -1; local
134 int result = c->dequeueBuffer(&buf, &fenceFd);
135 sp<Fence> fence(new Fence(fenceFd));
197 int* fenceFd) {
111 hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) argument
117 hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument
123 hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument
196 dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) argument
243 cancelBuffer(android_native_buffer_t* buffer, int fenceFd) argument
276 queueBuffer(android_native_buffer_t* buffer, int fenceFd) argument
750 int fenceFd = -1; local
[all...]
/frameworks/av/media/libstagefright/
H A DACodec.cpp675 int fenceFd = -1; local
2258 int fenceFd = -1; local
H A DOMXCodec.cpp1876 int fenceFd = -1; local
1981 int fenceFd = -1; local
/frameworks/native/opengl/libagl/
H A Degl.cpp376 int fenceFd = -1; local
378 &fenceFd) != NO_ERROR) {
383 sp<Fence> fence(new Fence(fenceFd));
385 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
532 int fenceFd = -1; local
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
534 sp<Fence> fence(new Fence(fenceFd));
536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);

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