Searched defs:fenceFd (Results 1 - 10 of 10) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | FramebufferSurface.cpp | 132 status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) { argument 134 if (fenceFd >= 0) { 135 sp<Fence> fence(new Fence(fenceFd));
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H A D | HWComposer.cpp | 803 virtual void setAcquireFenceFd(int fenceFd) { argument 804 getLayer()->acquireFenceFd = fenceFd;
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/frameworks/native/libs/ui/ |
H A D | Fence.cpp | 35 Fence::Fence(int fenceFd) : argument 36 mFenceFd(fenceFd) {
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H A D | FramebufferNativeWindow.cpp | 223 int fenceFd = -1; local 224 int result = dequeueBuffer(window, buffer, &fenceFd); 225 sp<Fence> fence(new Fence(fenceFd)); 236 ANativeWindowBuffer** buffer, int* fenceFd) 257 *fenceFd = -1; 275 ANativeWindowBuffer* buffer, int fenceFd) 282 sp<Fence> fence(new Fence(fenceFd)); 235 dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) argument 274 queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument
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/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 293 int fenceFd = -1; local 301 fenceFd = fence->dup(); 302 if (fenceFd == -1) { 307 layer.setAcquireFenceFd(fenceFd);
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/frameworks/native/libs/gui/ |
H A D | SurfaceTexture.cpp | 325 void SurfaceTexture::setReleaseFence(int fenceFd) { argument 326 sp<Fence> fence(new Fence(fenceFd)); 327 if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) 479 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); local 481 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { 486 sp<Fence> fence(new Fence(fenceFd)); 775 int fenceFd = mCurrentFence->dup(); local 776 if (fenceFd == -1) { 781 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, 787 close(fenceFd); [all...] |
H A D | SurfaceTextureClient.cpp | 112 ANativeWindowBuffer** buffer, int* fenceFd) { 114 return c->dequeueBuffer(buffer, fenceFd); 118 ANativeWindowBuffer* buffer, int fenceFd) { 120 return c->cancelBuffer(buffer, fenceFd); 124 ANativeWindowBuffer* buffer, int fenceFd) { 126 return c->queueBuffer(buffer, fenceFd); 133 int fenceFd = -1; local 134 int result = c->dequeueBuffer(&buf, &fenceFd); 135 sp<Fence> fence(new Fence(fenceFd)); 197 int* fenceFd) { 111 hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) argument 117 hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument 123 hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) argument 196 dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) argument 243 cancelBuffer(android_native_buffer_t* buffer, int fenceFd) argument 276 queueBuffer(android_native_buffer_t* buffer, int fenceFd) argument 750 int fenceFd = -1; local [all...] |
/frameworks/av/media/libstagefright/ |
H A D | ACodec.cpp | 675 int fenceFd = -1; local 2258 int fenceFd = -1; local
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H A D | OMXCodec.cpp | 1876 int fenceFd = -1; local 1981 int fenceFd = -1; local
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/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 376 int fenceFd = -1; local 378 &fenceFd) != NO_ERROR) { 383 sp<Fence> fence(new Fence(fenceFd)); 385 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); 532 int fenceFd = -1; local 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { 534 sp<Fence> fence(new Fence(fenceFd)); 536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
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