Searched defs:fillType (Results 1 - 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DShader.cpp136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType) argument
159 if (fillType == TextureFill) {
180 if (fillType == TextureFill) {
192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::AntialiasType antialiasType) argument
209 switch (fillType) {
258 switch (fillType) {
/external/skia/src/gpu/
H A DGrDefaultPathRenderer.cpp170 static inline void append_countour_edge_indices(GrPathFill fillType, argument
177 if (kHairLine_PathFill != fillType) {
H A DSkGpuDevice.cpp685 static GrPathFill skToGrFillType(SkPath::FillType fillType) { argument
686 switch (fillType) {
/external/skia/src/core/
H A DSkScan_Path.cpp109 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType, argument
116 int windingMask = (fillType & 1) ? 1 : -1;

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