Searched defs:gglCtx (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
H A D | llvm_texture.cpp | 276 const GGLState * gglCtx) 304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, 306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, 321 if (0 == gglCtx->textureState.textures[sampler].minFilter && 322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST 324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); 326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && 327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR 330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); 366 const GGLState * gglCtx) 274 tex2D(IRBuilder< & builder, Value * in1, const unsigned sampler, const GGLState * gglCtx) argument 364 texCube(IRBuilder< & builder, Value * in1, const unsigned sampler, const GGLState * gglCtx) argument [all...] |
H A D | llvm_scanline.cpp | 261 Value * GenerateFSBlend(const GGLState * gglCtx, const GGLPixelFormat format, /*const RegDesc * regDesc,*/ argument 267 if (!gglCtx->blendState.enable) { 335 Value * constant = constIntVec(builder,gglCtx->blendState.color[0], 336 gglCtx->blendState.color[1], 337 gglCtx->blendState.color[2], 338 gglCtx->blendState.color[3]); 348 Value * sf = BlendFactor(gglCtx->blendState.scf, src, dst, 351 if (gglCtx->blendState.scf != gglCtx->blendState.saf) { 352 Value * sfA = BlendFactor(gglCtx 448 GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, Module * mod, const char * shaderName, const char * scanlineName) argument [all...] |
H A D | shader.cpp | 367 const GGLState * gglCtx; member in struct:SymbolLookupContext 375 const GGLState * gglCtx = ctx->gglCtx; local 379 symbol = (void *)gglCtx->textureState.textureData; 381 symbol = (void *)gglCtx->textureState.textureDimensions; 394 gl_shader_program * program, const GGLState * gglCtx) 418 SymbolLookupContext ctx = {gglCtx, program, shader}; 441 void GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, llvm::Module * mod, 393 CodeGen(Instance * instance, const char * mainName, gl_shader * shader, gl_shader_program * program, const GGLState * gglCtx) argument
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/external/mesa3d/src/glsl/ |
H A D | ir_to_llvm.cpp | 82 const GGLState * gglCtx); 84 const GGLState * gglCtx); 100 const GGLState * gglCtx; member in class:ir_to_llvm_visitor 107 (llvm::BasicBlock*)0)), bb(0), bld(ctx), gglCtx(GGLCtx), shaderSuffix(suffix), 963 result = texCube(bld, coordinate, sampler->location, gglCtx); 965 result = tex2D(bld, coordinate, sampler->location, gglCtx); 1396 const struct GGLState * gglCtx, const char * shaderSuffix) 1398 ir_to_llvm_visitor v(mod, gglCtx, shaderSuffix); 1395 glsl_ir_to_llvm_module(struct exec_list *ir, llvm::Module * mod, const struct GGLState * gglCtx, const char * shaderSuffix) argument
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