Searched defs:gglCtx (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dllvm_texture.cpp276 const GGLState * gglCtx)
304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT,
321 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
366 const GGLState * gglCtx)
274 tex2D(IRBuilder< & builder, Value * in1, const unsigned sampler, const GGLState * gglCtx) argument
364 texCube(IRBuilder< & builder, Value * in1, const unsigned sampler, const GGLState * gglCtx) argument
[all...]
H A Dllvm_scanline.cpp261 Value * GenerateFSBlend(const GGLState * gglCtx, const GGLPixelFormat format, /*const RegDesc * regDesc,*/ argument
267 if (!gglCtx->blendState.enable) {
335 Value * constant = constIntVec(builder,gglCtx->blendState.color[0],
336 gglCtx->blendState.color[1],
337 gglCtx->blendState.color[2],
338 gglCtx->blendState.color[3]);
348 Value * sf = BlendFactor(gglCtx->blendState.scf, src, dst,
351 if (gglCtx->blendState.scf != gglCtx->blendState.saf) {
352 Value * sfA = BlendFactor(gglCtx
448 GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, Module * mod, const char * shaderName, const char * scanlineName) argument
[all...]
H A Dshader.cpp367 const GGLState * gglCtx; member in struct:SymbolLookupContext
375 const GGLState * gglCtx = ctx->gglCtx; local
379 symbol = (void *)gglCtx->textureState.textureData;
381 symbol = (void *)gglCtx->textureState.textureDimensions;
394 gl_shader_program * program, const GGLState * gglCtx)
418 SymbolLookupContext ctx = {gglCtx, program, shader};
441 void GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, llvm::Module * mod,
393 CodeGen(Instance * instance, const char * mainName, gl_shader * shader, gl_shader_program * program, const GGLState * gglCtx) argument
/external/mesa3d/src/glsl/
H A Dir_to_llvm.cpp82 const GGLState * gglCtx);
84 const GGLState * gglCtx);
100 const GGLState * gglCtx; member in class:ir_to_llvm_visitor
107 (llvm::BasicBlock*)0)), bb(0), bld(ctx), gglCtx(GGLCtx), shaderSuffix(suffix),
963 result = texCube(bld, coordinate, sampler->location, gglCtx);
965 result = tex2D(bld, coordinate, sampler->location, gglCtx);
1396 const struct GGLState * gglCtx, const char * shaderSuffix)
1398 ir_to_llvm_visitor v(mod, gglCtx, shaderSuffix);
1395 glsl_ir_to_llvm_module(struct exec_list *ir, llvm::Module * mod, const struct GGLState * gglCtx, const char * shaderSuffix) argument

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