Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp775 Vector<InputTarget> inputTargets; local
777 entry, inputTargets, nextWakeupTime);
787 addMonitoringTargetsLocked(inputTargets);
790 dispatchEventLocked(currentTime, entry, inputTargets);
825 Vector<InputTarget> inputTargets; local
832 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
836 entry, inputTargets, nextWakeupTime);
849 addMonitoringTargetsLocked(inputTargets);
858 dispatchEventLocked(currentTime, entry, inputTargets);
897 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
896 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1040 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1104 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
1593 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
1607 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument
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