Searched defs:is_simple (Results 1 - 4 of 4) sorted by relevance

/external/opencv/cv/src/
H A Dcvfloodfill.cpp1028 int i, type, depth, cn, is_simple, idx; local
1058 is_simple = mask == 0 && (flags & CV_FLOODFILL_MASK_ONLY) == 0;
1064 is_simple &= fabs(lo_diff.val[i]) < DBL_EPSILON && fabs(up_diff.val[i]) < DBL_EPSILON;
1077 if( is_simple )
/external/opencv/cxcore/src/
H A Dcxpersistence.cpp1104 int is_simple = 1; local
1145 is_simple &= !CV_NODE_IS_COLLECTION(elem->tag);
1147 node->data.seq->flags |= is_simple ? CV_NODE_SEQ_SIMPLE : 0;
1151 int indent, struct_flags, is_simple; local
1196 is_simple = 1;
1219 is_simple &= !CV_NODE_IS_COLLECTION(elem->tag);
1233 node->data.seq->flags |= is_simple ? CV_NODE_SEQ_SIMPLE : 0;
1790 int have_space = 1, is_simple = 1; local
1866 is_simple &= !CV_NODE_IS_COLLECTION(elem->tag);
2015 if( CV_NODE_IS_COLLECTION(node->tag) && is_simple )
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/external/v8/src/
H A Dast.h1279 bool is_simple() const { return is_simple_; } function in class:v8::internal::MaterializedLiteral
1286 bool is_simple,
1290 is_simple_(is_simple),
1382 bool is_simple,
1386 : MaterializedLiteral(isolate, literal_index, is_simple, depth),
1443 bool is_simple,
1445 : MaterializedLiteral(isolate, literal_index, is_simple, depth),
2797 bool is_simple,
2803 is_simple, fast_elements, depth, has_function);
2826 bool is_simple,
1284 MaterializedLiteral(Isolate* isolate, int literal_index, bool is_simple, int depth) argument
1378 ObjectLiteral(Isolate* isolate, Handle<FixedArray> constant_properties, ZoneList<Property*>* properties, int literal_index, bool is_simple, bool fast_elements, int depth, bool has_function) argument
1439 ArrayLiteral(Isolate* isolate, Handle<FixedArray> constant_elements, ZoneList<Expression*>* values, int literal_index, bool is_simple, int depth) argument
2793 NewObjectLiteral( Handle<FixedArray> constant_properties, ZoneList<ObjectLiteral::Property*>* properties, int literal_index, bool is_simple, bool fast_elements, int depth, bool has_function) argument
2823 NewArrayLiteral(Handle<FixedArray> constant_elements, ZoneList<Expression*>* values, int literal_index, bool is_simple, int depth) argument
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H A Dparser.cc3703 bool* is_simple,
3723 *is_simple = is_simple_acc;
3759 bool is_simple = true; local
3772 is_simple = false;
3828 if (is_simple && depth == 1 && values->length() > 0 &&
3846 literals, values, literal_index, is_simple, depth);
3859 return lit != NULL && lit->is_simple();
3880 ASSERT(object_literal->is_simple());
3889 ASSERT(array_literal != NULL && array_literal->is_simple());
3999 bool* is_simple,
3701 BuildArrayLiteralBoilerplateLiterals(ZoneList<Expression*>* values, Handle<FixedArray> literals, bool* is_simple, int* depth) argument
3996 BuildObjectLiteralConstantProperties( ZoneList<ObjectLiteral::Property*>* properties, Handle<FixedArray> constant_properties, bool* is_simple, bool* fast_elements, int* depth) argument
4221 bool is_simple = true; local
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