Searched defs:loop (Results 1 - 25 of 40) sorted by relevance

12

/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s46 loop label
70 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp54 sp<Looper> loop = new Looper(false); local
55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
62 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/base/graphics/java/android/renderscript/
H A DPath.java44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
47 mLoopBuffer = loop;
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
103 } while (loop());
150 // the loop() function will return and never be called again.
183 bool ALooper::loop() { function in class:android::ALooper
213 // delivering the message). We have made sure, however, that loop()
/frameworks/base/core/java/android/os/
H A DLooper.java24 * Class used to run a message loop for a thread. Threads by default do
25 * not have a message loop associated with them; to create one, call
26 * {@link #prepare} in the thread that is to run the loop, and then
27 * {@link #loop} to have it process messages until the loop is stopped.
29 * <p>Most interaction with a message loop is through the
33 * using the separation of {@link #prepare} and {@link #loop} to create an
49 * Looper.loop();
68 * this looper, before actually starting the loop. Be sure to call
69 * {@link #loop()} afte
111 public static void loop() { method in class:Looper
[all...]
/frameworks/av/media/libmediaplayerservice/
H A DMidiFile.cpp409 status_t MidiFile::setLooping(int loop) argument
416 loop = loop ? -1 : 0;
417 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
H A DStagefrightPlayer.cpp157 status_t StagefrightPlayer::setLooping(int loop) { argument
160 return mPlayer->setLooping(loop);
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.cpp253 status_t NuPlayerDriver::setLooping(int loop) { argument
/frameworks/wilhelm/src/android/
H A Dandroid_GenericMediaPlayer.cpp429 int32_t loop = 0; local
430 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) {
431 if (loop) {
438 (void) mPlayer->setLooping(loop);
H A Dandroid_AudioSfDecoder.cpp154 // it is strictly verboten to call those methods outside of the event loop
400 int32_t loop; local
401 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop));
403 if (loop) {
H A Dandroid_GenericPlayer.cpp179 void GenericPlayer::loop(bool loop) { argument
180 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false");
182 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop);
394 // it is strictly verboten to call those methods outside of the event loop
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
273 if (loop) {
344 bool loop = false; local
354 } else if (!strcmp(arg, "--loop")) {
355 loop = true;
362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/base/media/java/android/media/
H A DSoundPool.java53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
54 * causes the sound to loop forever. In this case, the application must
266 * streams is exceeded. A loop value of -1 means loop forever,
267 * a value of 0 means don't loop, other values indicate the
278 * @param loop loop mode (0 = no loop, -1 = loop forever)
283 int priority, int loop, floa
282 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
379 setLoop(int streamID, int loop) argument
[all...]
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool.cpp77 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
153 int loop)
158 ap->setLoop(channelID, loop);
76 android_media_SoundPool_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
152 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/videoeditor/
H A DVideoEditorPreviewTest.java149 boolean loop, long duration) throws Exception {
175 mVideoEditor.startPreview(surfaceHolder, startMs, endMs, loop, 1,
148 validatePreviewProgress(int startMs, int endMs, boolean loop, long duration) argument
/frameworks/base/media/tests/players/
H A Dinvoke_mock_media_player.cpp83 virtual status_t setLooping(int loop) {return OK;} argument
/frameworks/av/libvideoeditor/lvpp/
H A DVideoEditorPreviewController.cpp431 M4OSA_Bool loop) {
475 ALOGV("startPreview: loop = %d", loop);
476 mPreviewLooping = loop;
527 // and then processes clip in thread loop
429 startPreview( M4OSA_UInt32 fromMS, M4OSA_Int32 toMs, M4OSA_UInt16 callBackAfterFrameCount, M4OSA_Bool loop) argument
/frameworks/base/media/java/android/media/videoeditor/
H A DAudioTrack.java108 * @param loop true to loop the audio track
124 long startTimeMs,long beginMs, long endMs, boolean loop,
190 mLoop = loop;
405 * Enable the loop mode for this audio track. Note that only one of the
406 * audio tracks in the timeline can have the loop mode enabled. When looping
421 * Disable the loop mode
123 AudioTrack(VideoEditor editor, String audioTrackId, String filename, long startTimeMs,long beginMs, long endMs, boolean loop, int volume, boolean muted,boolean duckingEnabled, int duckThreshold, int duckedTrackVolume, String audioWaveformFilename) argument
/frameworks/av/include/media/
H A DSoundPool.h95 float rightVolume, int priority, int loop, float rate);
101 int loop() { return mLoop; } function in class:android::SoundEvent
124 int priority, int loop, float rate);
136 void setLoop(int loop);
171 int loop, float rate);
179 void setLoop(int channelID, int loop);
/frameworks/av/media/libmedia/
H A DIMediaPlayer.cpp212 status_t setLooping(int loop) argument
216 data.writeInt32(loop);
H A DSoundPool.cpp242 int priority, int loop, float rate)
244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
245 sampleID, leftVolume, rightVolume, priority, loop, rate);
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
393 void SoundPool::setLoop(int channelID, int loop) argument
395 ALOGV("setLoop(%d, %d)", channelID, loop);
399 channel->setLoop(loop);
548 float rightVolume, int priority, int loop, float rate)
558 " priority=%d, loop=%d, rate=%f",
560 priority, loop, rat
241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
547 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
661 int loop; local
866 setLoop(int loop) argument
896 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]

Completed in 321 milliseconds

12