Searched defs:m10 (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathRenderer.cpp56 float m10 = transform->data[Matrix4::kSkewX]; local
59 float scaleY = sqrt(m10 * m10 + m11 * m11);
H A DOpenGLRenderer.cpp2046 float m10 = mat->data[Matrix4::kSkewX]; local
2050 float scaleY = sqrtf(m10 * m10 + m11 * m11);

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