Searched defs:material (Results 26 - 31 of 31) sorted by relevance
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
H A D | BlenderContext.java | 47 import com.jme3.material.Material;
120 /** A map of material contexts. */
593 * This method sets the material context for the given material. If the
596 * @param material
597 * the material
599 * the material's context
601 public void setMaterialContext(Material material, MaterialContext materialContext) {
argument 602 this.materialContexts.put(material, materialContext);
606 * This method returns the material contex 613 getMaterialContext(Material material) argument [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
H A D | SimpleWaterProcessor.java | 35 import com.jme3.material.Material; 77 * //creating a geom to attach the water material 81 * //finally setting the material 112 protected Material material; field in class:SimpleWaterProcessor 133 material = new Material(manager, "Common/MatDefs/Water/SimpleWater.j3md"); 134 material.setFloat("waterDepth", waterDepth); 135 material.setFloat("waterTransparency", waterTransparency / 10); 136 material.setColor("waterColor", ColorRGBA.White); 137 material.setVector3("lightPos", new Vector3f(1, -1, 1)); 139 material [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | RenderState.java | 32 package com.jme3.material; 40 * <code>RenderState</code> specifies material rendering properties that cannot 128 * @see RenderState#setBlendMode(com.jme3.material.RenderState.BlendMode) 187 * @see RenderState#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode) 212 * com.jme3.material.RenderState.StencilOperation, 213 * com.jme3.material.RenderState.StencilOperation, 214 * com.jme3.material.RenderState.StencilOperation, 215 * com.jme3.material.RenderState.StencilOperation, 216 * com.jme3.material.RenderState.StencilOperation, 217 * com.jme3.material [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
H A D | Spatial.java | 41 import com.jme3.material.Material; 898 * Applies the given material to the Spatial, this will propagate the 899 * material down to the geometries in the scene graph. 901 * @param material The material to set. 903 public void setMaterial(Material material) { argument
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
H A D | v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 422 material: null, 426 this.material = new Flog.RayTracer.Material.SolidMaterial( 446 initialize : function(pos, radius, material) { 449 this.material = material; 477 info.color = this.material.getColor(0,0); 498 initialize : function(pos, d, material) { [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
H A D | v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 422 material: null, 426 this.material = new Flog.RayTracer.Material.SolidMaterial( 446 initialize : function(pos, radius, material) { 449 this.material = material; 477 info.color = this.material.getColor(0,0); 498 initialize : function(pos, d, material) { [all...] |
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