Searched defs:material (Results 26 - 31 of 31) sorted by relevance

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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
H A DBlenderContext.java47 import com.jme3.material.Material;
120 /** A map of material contexts. */
593 * This method sets the material context for the given material. If the
596 * @param material
597 * the material
599 * the material's context
601 public void setMaterialContext(Material material, MaterialContext materialContext) { argument
602 this.materialContexts.put(material, materialContext);
606 * This method returns the material contex
613 getMaterialContext(Material material) argument
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
H A DSimpleWaterProcessor.java35 import com.jme3.material.Material;
77 * //creating a geom to attach the water material
81 * //finally setting the material
112 protected Material material; field in class:SimpleWaterProcessor
133 material = new Material(manager, "Common/MatDefs/Water/SimpleWater.j3md");
134 material.setFloat("waterDepth", waterDepth);
135 material.setFloat("waterTransparency", waterTransparency / 10);
136 material.setColor("waterColor", ColorRGBA.White);
137 material.setVector3("lightPos", new Vector3f(1, -1, 1));
139 material
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/external/jmonkeyengine/engine/src/core/com/jme3/material/
H A DRenderState.java32 package com.jme3.material;
40 * <code>RenderState</code> specifies material rendering properties that cannot
128 * @see RenderState#setBlendMode(com.jme3.material.RenderState.BlendMode)
187 * @see RenderState#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)
212 * com.jme3.material.RenderState.StencilOperation,
213 * com.jme3.material.RenderState.StencilOperation,
214 * com.jme3.material.RenderState.StencilOperation,
215 * com.jme3.material.RenderState.StencilOperation,
216 * com.jme3.material.RenderState.StencilOperation,
217 * com.jme3.material
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/
H A DSpatial.java41 import com.jme3.material.Material;
898 * Applies the given material to the Spatial, this will propagate the
899 * material down to the geometries in the scene graph.
901 * @param material The material to set.
903 public void setMaterial(Material material) { argument
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
H A Dv8-raytrace.js56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
422 material: null,
426 this.material = new Flog.RayTracer.Material.SolidMaterial(
446 initialize : function(pos, radius, material) {
449 this.material = material;
477 info.color = this.material.getColor(0,0);
498 initialize : function(pos, d, material) {
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
H A Dv8-raytrace.js56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
422 material: null,
426 this.material = new Flog.RayTracer.Material.SolidMaterial(
446 initialize : function(pos, radius, material) {
449 this.material = material;
477 info.color = this.material.getColor(0,0);
498 initialize : function(pos, d, material) {
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