/frameworks/base/graphics/java/android/renderscript/ |
H A D | Matrix4f.java | 253 * @param n location of the near clipping plane 287 * @param n location of the near clipping plane, must be positive 308 * @param near near cliping plane, must be positive 311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); 316 loadFrustum(left, right, bottom, top, near, far); 322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
|
/frameworks/base/libs/hwui/ |
H A D | Matrix.cpp | 289 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 294 data[kScaleZ] = -2.0f / (far - near); 297 data[kTranslateZ] = -(far + near) / (far - near);
|
/frameworks/rs/ |
H A D | rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 276 m[10]= -2.f / (far - near); 279 m[14]= -(far + near) / (far - near); 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument 284 m[0] = 2.f * near / (right - left); 285 m[5] = 2.f * near / (top - bottom); 288 m[10]= -(far + near) / (far - near); 290 m[14]= -2.f * far * near / (fa 294 loadPerspective(float fovy, float aspect, float near, float far) argument [all...] |
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
H A D | Matrix4f.java | 253 * @param n location of the near clipping plane 287 * @param n location of the near clipping plane, must be positive 308 * @param near near cliping plane, must be positive 311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); 316 loadFrustum(left, right, bottom, top, near, far); 322 * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
|
/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { argument 276 m[10]= -2.f / (far - near); 279 m[14]= -(far + near) / (far - near); 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { argument 284 m[0] = 2.f * near / (right - left); 285 m[5] = 2.f * near / (top - bottom); 288 m[10]= -(far + near) / (far - near); 290 m[14]= -2.f * far * near / (fa 294 loadPerspective(float fovy, float aspect, float near, float far) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | Matrix.java | 259 * @param near 264 float near, float far) { 271 if (near == far) { 272 throw new IllegalArgumentException("near == far"); 277 final float r_depth = 1.0f / (far - near); 283 final float tz = -(far + near) * r_depth; 312 * @param near 317 float near, float far) { 324 if (near == far) { 325 throw new IllegalArgumentException("near 262 orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) argument 315 frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) argument [all...] |
H A D | GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { argument 233 mgl.glDepthRangef(near, far); 237 public void glDepthRangex(int near, int far) { argument 239 mgl.glDepthRangex(near, far); 334 float near, float far) { 336 mgl.glFrustumf(left, right, bottom, top, near, far); 340 public void glFrustumx(int left, int right, int bottom, int top, int near, argument 343 mgl.glFrustumx(left, right, bottom, top, near, far); 608 float near, float far) { 610 mgl.glOrthof(left, right, bottom, top, near, fa 333 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument 607 glOrthof(float left, float right, float bottom, float top, float near, float far) argument 614 glOrthox(int left, int right, int bottom, int top, int near, int far) argument [all...] |
H A D | GLLogWrapper.java | 1461 public void glDepthRangef(float near, float far) { argument 1463 arg("near", near); 1467 mgl.glDepthRangef(near, far); 1471 public void glDepthRangex(int near, int far) { argument 1473 arg("near", near); 1477 mgl.glDepthRangex(near, far); 1667 float near, float far) { 1673 arg("near", nea 1666 glFrustumf(float left, float right, float bottom, float top, float near, float far) argument 1681 glFrustumx(int left, int right, int bottom, int top, int near, int far) argument 2158 glOrthof(float left, float right, float bottom, float top, float near, float far) argument 2173 glOrthox(int left, int right, int bottom, int top, int near, int far) argument [all...] |
/frameworks/native/opengl/libagl/ |
H A D | matrix.cpp | 702 GLfloat near = c->transforms.vpt.zNear; local 704 GLfloat A = div2f(far - near); 705 GLfloat B = div2f(far + near);
|
/frameworks/rs/driver/ |
H A D | rsdRuntimeMath.cpp | 208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 209 m->loadPerspective(fovy, aspect, near, far);
|
/frameworks/support/renderscript/v8/rs_support/driver/ |
H A D | rsdRuntimeMath.cpp | 211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 212 m->loadPerspective(fovy, aspect, near, far);
|