Searched defs:pPlayerId (Results 1 - 1 of 1) sorted by relevance
/frameworks/wilhelm/tests/mimeUri/ |
H A D | slesTestManyPlayers.cpp | 78 int* pPlayerId = (int*)pContext; local 79 res = (*caller)->GetFillLevel(caller, &level); CheckErrPlyr(res, *pPlayerId); 82 res = (*caller)->GetPrefetchStatus(caller, &status); CheckErrPlyr(res, *pPlayerId); 86 "exiting\n", *pPlayerId); 91 level, *pPlayerId); 95 status, *pPlayerId); 108 int* pPlayerId = (int*)pContext; local 110 fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached for player %d\n", *pPlayerId); 116 res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId); 118 pMsec, *pPlayerId); [all...] |
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