Searched defs:pPlayerId (Results 1 - 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/mimeUri/
H A DslesTestManyPlayers.cpp78 int* pPlayerId = (int*)pContext; local
79 res = (*caller)->GetFillLevel(caller, &level); CheckErrPlyr(res, *pPlayerId);
82 res = (*caller)->GetPrefetchStatus(caller, &status); CheckErrPlyr(res, *pPlayerId);
86 "exiting\n", *pPlayerId);
91 level, *pPlayerId);
95 status, *pPlayerId);
108 int* pPlayerId = (int*)pContext; local
110 fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached for player %d\n", *pPlayerId);
116 res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId);
118 pMsec, *pPlayerId);
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