Searched defs:pSource (Results 1 - 16 of 16) sorted by relevance

/frameworks/compile/libbcc/lib/Core/
H A DScript.cpp23 bool Script::reset(Source &pSource, bool pPreserveCurrent) { argument
24 if (mSource == &pSource) {
31 mSource = &pSource;
35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) { argument
36 return mSource->merge(pSource, pPreserveSource);
H A DBCCContext.cpp56 void BCCContext::addSource(Source &pSource) argument
57 { mImpl->mOwnSources.insert(&pSource); }
59 void BCCContext::removeSource(Source &pSource) argument
60 { mImpl->mOwnSources.erase(&pSource); }
H A DSource.cpp159 bool Source::merge(Source &pSource, bool pPreserveSource) { argument
165 if (llvm::Linker::LinkModules(mModule, &pSource.getModule(),
169 pSource.getIdentifier().c_str(),
175 pSource.mNoDelete = true;
176 delete &pSource;
/frameworks/compile/libbcc/include/bcc/
H A DScript.h36 Script(Source &pSource) : mSource(&pSource) { } argument
45 bool reset(Source &pSource, bool pPreserveCurrent = false);
51 bool mergeSource(Source &pSource, bool pPreserveSource = false);
/frameworks/compile/libbcc/lib/Renderscript/
H A DRSScript.cpp56 RSScript::RSScript(Source &pSource) argument
57 : Script(pSource), mInfo(NULL), mCompilerVersion(0),
H A DRSInfoExtractor.cpp128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, argument
131 const llvm::Module &module = pSource.getModule();
/frameworks/av/media/libstagefright/codecs/common/
H A DcmnMemory.c50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument
52 memcpy (pDest, pSource, uSize);
66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument
68 memmove (pDest, pSource, uSize);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
40 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
40 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
36 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
86 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument
288 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument
200 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp287 static void loadShader(GLenum shaderType, const char* pSource, argument
292 glShaderSource(shader, 1, &pSource, NULL);

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