/frameworks/compile/libbcc/lib/Core/ |
H A D | Script.cpp | 23 bool Script::reset(Source &pSource, bool pPreserveCurrent) { argument 24 if (mSource == &pSource) { 31 mSource = &pSource; 35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) { argument 36 return mSource->merge(pSource, pPreserveSource);
|
H A D | BCCContext.cpp | 56 void BCCContext::addSource(Source &pSource) argument 57 { mImpl->mOwnSources.insert(&pSource); } 59 void BCCContext::removeSource(Source &pSource) argument 60 { mImpl->mOwnSources.erase(&pSource); }
|
H A D | Source.cpp | 159 bool Source::merge(Source &pSource, bool pPreserveSource) { argument 165 if (llvm::Linker::LinkModules(mModule, &pSource.getModule(), 169 pSource.getIdentifier().c_str(), 175 pSource.mNoDelete = true; 176 delete &pSource;
|
/frameworks/compile/libbcc/include/bcc/ |
H A D | Script.h | 36 Script(Source &pSource) : mSource(&pSource) { } argument 45 bool reset(Source &pSource, bool pPreserveCurrent = false); 51 bool mergeSource(Source &pSource, bool pPreserveSource = false);
|
/frameworks/compile/libbcc/lib/Renderscript/ |
H A D | RSScript.cpp | 56 RSScript::RSScript(Source &pSource) argument 57 : Script(pSource), mInfo(NULL), mCompilerVersion(0),
|
H A D | RSInfoExtractor.cpp | 128 RSInfo *RSInfo::ExtractFromSource(const Source &pSource, argument 131 const llvm::Module &module = pSource.getModule();
|
/frameworks/av/media/libstagefright/codecs/common/ |
H A D | cmnMemory.c | 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument 52 memcpy (pDest, pSource, uSize); 66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument 68 memmove (pDest, pSource, uSize);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 40 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 40 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 79 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 36 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 79 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 86 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument 288 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument 200 glShaderSource(shader, 1, &pSource, NULL);
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 287 static void loadShader(GLenum shaderType, const char* pSource, argument 292 glShaderSource(shader, 1, &pSource, NULL);
|