Searched defs:precision (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/core/java/com/android/internal/widget/
H A DPointerLocationView.java797 public FasterStringBuilder append(float value, int precision) { argument
799 for (int i = 0; i < precision; i++) {
806 if (precision != 0) {
810 append((int) (value * scale), precision);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3452 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3464 GLint *precision = (GLint *) 0; local
3486 _exceptionMessage = "precision == null";
3498 precision = precision_base + precisionOffset;
3504 (GLint *)precision
3521 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3532 GLint *precision = (GLint *) 0; local
3535 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset);
3540 if (precision == NULL) {
3542 precision
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/frameworks/base/core/java/android/view/
H A DViewRootImpl.java5086 * @param precision The minimum movement required to generate the
5093 int generate(float precision) { argument
5103 if (absPosition < precision) {
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1105 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1112 int[] precision,
1116 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1122 java.nio.IntBuffer precision
1107 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp2702 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { argument
2726 // copy argument precision
2730 arg_precision->add_intvalue((int)precision);
2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2741 (void *) precision,

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