Searched defs:primitives (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/
H A DrsMesh.h48 // indexBuffers[i] could be NULL, in which case only primitives[i] is used
51 RsPrimitive *primitives; member in struct:android::renderscript::Mesh::Hal::State
75 mHal.state.primitives[index] = prim;
H A DrsMesh.cpp26 mHal.state.primitives = NULL;
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount];
47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT;
68 delete[] mHal.state.primitives;
95 // Store the primitives
97 stream->addU8((uint8_t)mHal.state.primitives[pCount]);
132 RsPrimitive *primitives = NULL; local
135 primitives = new RsPrimitive[primitivesCount];
137 // load all primitives
139 primitives[pCoun
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/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_structs.h247 // indexBuffers[i] could be NULL, in which case only primitives[i] is used
250 rs_primitive *primitives; member in struct:Mesh::__anon1217::__anon1218
/frameworks/base/graphics/java/android/renderscript/
H A DRenderScript.java677 native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount); argument
678 synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) { argument
680 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);

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