/development/tools/emulator/opengl/system/GLESv2_enc/ |
H A D | GL2EncoderUtils.cpp | 34 GLenum uniformType(void * self, GLuint program, GLint location) argument 38 return ctx->shared()->getProgramUniformType(program, location);
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H A D | gl2_enc.cpp | 32 void glAttachShader_enc(void *self , GLuint program, GLuint shader) argument 44 memcpy(ptr, &program, 4); ptr += 4; 48 void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) argument 61 memcpy(ptr, &program, 4); ptr += 4; 555 void glDeleteProgram_enc(void *self , GLuint program) argument 567 memcpy(ptr, &program, 4); ptr += 4; 667 void glDetachShader_enc(void *self , GLuint program, GLuint shader) argument 679 memcpy(ptr, &program, 4); ptr += 4; 927 void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 943 memcpy(ptr, &program, 956 glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 985 glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 1007 glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) argument 1140 glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) argument 1159 glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument 1323 glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) argument 1342 glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) argument 1361 glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) argument 1494 glIsProgram_enc(void *self , GLuint program) argument 1585 glLinkProgram_enc(void *self , GLuint program) argument 2298 glUseProgram_enc(void *self , GLuint program) argument 2313 glValidateProgram_enc(void *self , GLuint program) argument [all...] |
H A D | gl2_entry.cpp | 10 void glAttachShader(GLuint program, GLuint shader); 11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 39 void glDeleteProgram(GLuint program); 46 void glDetachShader(GLuint program, GLuint shader); 63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 66 int glGetAttribLocation(GLuint program, const GLchar* name); 73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params); 74 void glGetProgramInfoLog(GLuint program, GLsize 232 glAttachShader(GLuint program, GLuint shader) argument 238 glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) argument 408 glDeleteProgram(GLuint program) argument 452 glDetachShader(GLuint program, GLuint shader) argument 558 glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 564 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 570 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 576 glGetAttribLocation(GLuint program, const GLchar* name) argument 618 glGetProgramiv(GLuint program, GLenum pname, GLint* params) argument 624 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument 678 glGetUniformfv(GLuint program, GLint location, GLfloat* params) argument 684 glGetUniformiv(GLuint program, GLint location, GLint* params) argument 690 glGetUniformLocation(GLuint program, const GLchar* name) argument 738 glIsProgram(GLuint program) argument 768 glLinkProgram(GLuint program) argument 1014 glUseProgram(GLuint program) argument 1020 glValidateProgram(GLuint program) argument 1098 glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) argument 1104 glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) argument 1418 glExtIsProgramBinaryQCOM(GLuint program) argument 1424 glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument [all...] |
/development/ndk/platforms/android-3/include/linux/sunrpc/ |
H A D | stats.h | 18 struct rpc_program * program; member in struct:rpc_stat 32 struct svc_program * program; member in struct:svc_stat
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
H A D | gl_code.cpp | 94 GLuint program = glCreateProgram(); local 95 if (program) { 96 glAttachShader(program, vertexShader); 98 glAttachShader(program, pixelShader); 100 glLinkProgram(program); 102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 109 glGetProgramInfoLog(program, bufLength, NULL, buf); 110 LOGE("Could not link program:\n%s\n", buf); 114 glDeleteProgram(program); [all...] |
/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
H A D | GLSharedGroup.cpp | 266 void GLSharedGroup::addProgramData(GLuint program) argument 269 ProgramData *pData = m_programs.valueFor(program); 272 m_programs.removeItem(program); 276 m_programs.add(program,new ProgramData()); 279 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) argument 282 ProgramData *pData = m_programs.valueFor(program); 289 bool GLSharedGroup::isProgramInitialized(GLuint program) argument 292 ProgramData* pData = m_programs.valueFor(program); 300 void GLSharedGroup::deleteProgramData(GLuint program) argument 303 ProgramData *pData = m_programs.valueFor(program); 309 attachShader(GLuint program, GLuint shader) argument 321 detachShader(GLuint program, GLuint shader) argument 333 setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name) argument 361 getProgramUniformType(GLuint program, GLint location) argument 373 isProgram(GLuint program) argument 380 setupLocationShiftWAR(GLuint program) argument 387 locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex) argument 395 locationWARAppToHost(GLuint program, GLint appLoc) argument 403 needUniformLocationWAR(GLuint program) argument 411 getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const argument 418 setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) argument [all...] |
H A D | GLClientState.h | 127 void setCurrentProgram(GLint program) { m_currentProgram = program; } argument
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/development/tools/emulator/opengl/system/GLESv1_enc/ |
H A D | gl_enc.cpp | 4835 GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) argument 4847 memcpy(ptr, &program, 4); ptr += 4;
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H A D | gl_entry.cpp | 296 GLboolean glExtIsProgramBinaryQCOM(GLuint program); 297 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); 2043 GLboolean glExtIsProgramBinaryQCOM(GLuint program) argument 2046 return ctx->glExtIsProgramBinaryQCOM(ctx, program); 2049 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument 2052 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
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/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
H A D | gles.cpp | 1391 GLboolean glExtIsProgramBinaryQCOM(GLuint program) argument 1393 return getDispatch()->glExtIsProgramBinaryQCOM(program); 1396 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument 1398 getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
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