Searched defs:program (Results 1 - 10 of 10) sorted by relevance

/development/tools/emulator/opengl/system/GLESv2_enc/
H A DGL2EncoderUtils.cpp34 GLenum uniformType(void * self, GLuint program, GLint location) argument
38 return ctx->shared()->getProgramUniformType(program, location);
H A Dgl2_enc.cpp32 void glAttachShader_enc(void *self , GLuint program, GLuint shader) argument
44 memcpy(ptr, &program, 4); ptr += 4;
48 void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) argument
61 memcpy(ptr, &program, 4); ptr += 4;
555 void glDeleteProgram_enc(void *self , GLuint program) argument
567 memcpy(ptr, &program, 4); ptr += 4;
667 void glDetachShader_enc(void *self , GLuint program, GLuint shader) argument
679 memcpy(ptr, &program, 4); ptr += 4;
927 void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
943 memcpy(ptr, &program,
956 glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
985 glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
1007 glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) argument
1140 glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) argument
1159 glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument
1323 glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) argument
1342 glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) argument
1361 glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) argument
1494 glIsProgram_enc(void *self , GLuint program) argument
1585 glLinkProgram_enc(void *self , GLuint program) argument
2298 glUseProgram_enc(void *self , GLuint program) argument
2313 glValidateProgram_enc(void *self , GLuint program) argument
[all...]
H A Dgl2_entry.cpp10 void glAttachShader(GLuint program, GLuint shader);
11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
39 void glDeleteProgram(GLuint program);
46 void glDetachShader(GLuint program, GLuint shader);
63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
66 int glGetAttribLocation(GLuint program, const GLchar* name);
73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
74 void glGetProgramInfoLog(GLuint program, GLsize
232 glAttachShader(GLuint program, GLuint shader) argument
238 glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) argument
408 glDeleteProgram(GLuint program) argument
452 glDetachShader(GLuint program, GLuint shader) argument
558 glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
564 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
570 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
576 glGetAttribLocation(GLuint program, const GLchar* name) argument
618 glGetProgramiv(GLuint program, GLenum pname, GLint* params) argument
624 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument
678 glGetUniformfv(GLuint program, GLint location, GLfloat* params) argument
684 glGetUniformiv(GLuint program, GLint location, GLint* params) argument
690 glGetUniformLocation(GLuint program, const GLchar* name) argument
738 glIsProgram(GLuint program) argument
768 glLinkProgram(GLuint program) argument
1014 glUseProgram(GLuint program) argument
1020 glValidateProgram(GLuint program) argument
1098 glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) argument
1104 glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) argument
1418 glExtIsProgramBinaryQCOM(GLuint program) argument
1424 glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument
[all...]
/development/ndk/platforms/android-3/include/linux/sunrpc/
H A Dstats.h18 struct rpc_program * program; member in struct:rpc_stat
32 struct svc_program * program; member in struct:svc_stat
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
H A Dgl_code.cpp94 GLuint program = glCreateProgram(); local
95 if (program) {
96 glAttachShader(program, vertexShader);
98 glAttachShader(program, pixelShader);
100 glLinkProgram(program);
102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
109 glGetProgramInfoLog(program, bufLength, NULL, buf);
110 LOGE("Could not link program:\n%s\n", buf);
114 glDeleteProgram(program);
[all...]
/development/tools/emulator/opengl/shared/OpenglCodecCommon/
H A DGLSharedGroup.cpp266 void GLSharedGroup::addProgramData(GLuint program) argument
269 ProgramData *pData = m_programs.valueFor(program);
272 m_programs.removeItem(program);
276 m_programs.add(program,new ProgramData());
279 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) argument
282 ProgramData *pData = m_programs.valueFor(program);
289 bool GLSharedGroup::isProgramInitialized(GLuint program) argument
292 ProgramData* pData = m_programs.valueFor(program);
300 void GLSharedGroup::deleteProgramData(GLuint program) argument
303 ProgramData *pData = m_programs.valueFor(program);
309 attachShader(GLuint program, GLuint shader) argument
321 detachShader(GLuint program, GLuint shader) argument
333 setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name) argument
361 getProgramUniformType(GLuint program, GLint location) argument
373 isProgram(GLuint program) argument
380 setupLocationShiftWAR(GLuint program) argument
387 locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex) argument
395 locationWARAppToHost(GLuint program, GLint appLoc) argument
403 needUniformLocationWAR(GLuint program) argument
411 getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const argument
418 setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) argument
[all...]
H A DGLClientState.h127 void setCurrentProgram(GLint program) { m_currentProgram = program; } argument
/development/tools/emulator/opengl/system/GLESv1_enc/
H A Dgl_enc.cpp4835 GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) argument
4847 memcpy(ptr, &program, 4); ptr += 4;
H A Dgl_entry.cpp296 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
297 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
2043 GLboolean glExtIsProgramBinaryQCOM(GLuint program) argument
2046 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
2049 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument
2052 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
/development/tools/emulator/opengl/tests/gles_android_wrapper/
H A Dgles.cpp1391 GLboolean glExtIsProgramBinaryQCOM(GLuint program) argument
1393 return getDispatch()->glExtIsProgramBinaryQCOM(program);
1396 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument
1398 getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);

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