Searched defs:radius (Results 1 - 25 of 46) sorted by relevance

12

/frameworks/base/graphics/java/android/graphics/
H A DCornerPathEffect.java24 * the specified radius.
25 * @param radius Amount to round sharp angles between line segments.
27 public CornerPathEffect(float radius) { argument
28 native_instance = nativeCreate(radius);
31 private static native int nativeCreate(float radius); argument
H A DBlurMaskFilter.java20 * This takes a mask, and blurs its edge by the specified radius. Whether or
42 * @param radius The radius to extend the blur from the original mask. Must be > 0.
46 public BlurMaskFilter(float radius, Blur style) { argument
47 native_instance = nativeConstructor(radius, style.native_int);
50 private static native int nativeConstructor(float radius, int style); argument
H A DRadialGradient.java21 /** Create a shader that draws a radial gradient given the center and radius.
22 @param x The x-coordinate of the center of the radius
23 @param y The y-coordinate of the center of the radius
24 @param radius Must be positive. The radius of the circle for this gradient
31 public RadialGradient(float x, float y, float radius, argument
33 if (radius <= 0) {
34 throw new IllegalArgumentException("radius must be > 0");
42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
43 native_shader = nativePostCreate1(native_instance, x, y, radius, color
55 RadialGradient(float x, float y, float radius, int color0, int color1, TileMode tile) argument
65 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
67 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
70 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
72 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBlurMaskFilter_Delegate.java58 /*package*/ static int nativeConstructor(float radius, int style) { argument
H A DCornerPathEffect_Delegate.java65 /*package*/ static int nativeCreate(float radius) { argument
H A DRadialGradient_Delegate.java57 /*package*/ static int nativeCreate1(float x, float y, float radius, argument
59 RadialGradient_Delegate newDelegate = new RadialGradient_Delegate(x, y, radius,
65 /*package*/ static int nativeCreate2(float x, float y, float radius, argument
67 return nativeCreate1(x, y, radius, new int[] { color0, color1 }, null /*positions*/,
72 /*package*/ static int nativePostCreate1(int native_shader, float x, float y, float radius, argument
79 /*package*/ static int nativePostCreate2(int native_shader, float x, float y, float radius, argument
88 * Create a shader that draws a radial gradient given the center and radius.
90 * @param x The x-coordinate of the center of the radius
91 * @param y The y-coordinate of the center of the radius
92 * @param radius Mus
101 RadialGradient_Delegate(float x, float y, float radius, int colors[], float positions[], TileMode tile) argument
113 RadialGradientPaint(float x, float y, float radius, int[] colors, float[] positions, TileMode mode) argument
[all...]
/frameworks/base/graphics/java/android/graphics/drawable/
H A DPaintDrawable.java40 * Specify radius for the corners of the rectangle. If this is > 0, then the
42 * @param radius the radius for the corners of the rectangle
44 public void setCornerRadius(float radius) { argument
46 if (radius > 0) {
49 radii[i] = radius;
78 int radius = a.getDimensionPixelSize(
80 setCornerRadius(radius);
85 com.android.internal.R.styleable.DrawableCorners_topLeftRadius, radius);
87 com.android.internal.R.styleable.DrawableCorners_topRightRadius, radius);
[all...]
/frameworks/base/graphics/java/android/renderscript/
H A DScriptIntrinsicBlur.java25 * specified radius to all elements of an allocation.
39 * default radius is 5.0.
70 * Set the radius of the Blur.
72 * Supported range 0 < radius <= 25
74 * @param radius The radius of the blur
76 public void setRadius(float radius) { argument
77 if (radius <= 0 || radius > 25) {
80 setVar(0, radius);
[all...]
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
H A DScriptIntrinsicBlur.java25 * specified radius to all elements of an allocation.
39 * default radius is 5.0.
70 * Set the radius of the Blur.
72 * Supported range 0 < radius <= 25
74 * @param radius The radius of the blur
76 public void setRadius(float radius) { argument
77 if (radius <= 0 || radius > 25) {
80 setVar(0, radius);
[all...]
/frameworks/base/libs/hwui/
H A DTextDropShadowCache.cpp105 int numGlyphs, uint32_t radius, const float* positions) {
106 ShadowText entry(paint, radius, len, text, positions);
113 len, numGlyphs, radius, positions);
104 get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) argument
H A DShapeCache.cpp57 PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) { argument
58 CircleShapeCacheEntry entry(radius, paint);
63 path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
H A DTextDropShadowCache.h35 ShadowText(): radius(0), len(0), textSize(0.0f), typeface(NULL) {
38 ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText, argument
40 radius(radius), len(len), positions(positions) {
62 uint32_t radius; member in struct:android::uirenderer::ShadowText
86 LTE_INT(radius) {
133 int numGlyphs, uint32_t radius, const float* positions);
H A DSkiaShader.cpp253 static void toCircularUnitMatrix(const float x, const float y, const float radius, argument
255 const float inv = 1.0f / radius;
260 SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius, argument
266 toCircularUnitMatrix(x, y, radius, &unitMatrix);
H A DShapeCache.h186 CircleShapeCacheEntry(float radius, SkPaint* paint): argument
188 mRadius = *(uint32_t*) &radius;
387 PathTexture* getCircle(float radius, SkPaint* paint);
/frameworks/base/core/jni/android/graphics/
H A DMaskFilter.cpp20 static SkMaskFilter* createBlur(JNIEnv* env, jobject, float radius, int blurStyle) { argument
21 SkMaskFilter* filter = SkBlurMaskFilter::Create(SkFloatToScalar(radius),
27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { argument
39 SkFloatToScalar(radius));
H A DPathEffect.cpp49 static SkPathEffect* Corner_constructor(JNIEnv* env, jobject, float radius){ argument
50 return new SkCornerPathEffect(SkFloatToScalar(radius));
H A DMatrix.cpp316 static jfloat mapRadius(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloat radius) { argument
317 return SkScalarToFloat(matrix->mapRadius(SkFloatToScalar(radius)));
H A DPath.cpp187 static void addCircle(JNIEnv* env, jobject clazz, SkPath* obj, jfloat x, jfloat y, jfloat radius, SkPath::Direction dir) { argument
190 SkScalar radius_ = SkFloatToScalar(radius);
H A DShader.cpp260 static SkShader* RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius, argument
280 SkFloatToScalar(radius),
291 static SkShader* RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius, argument
300 SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
307 float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) {
333 SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
345 float x, float y, float radius, int color0, int color1, int tileMode) {
355 SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
306 RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument
344 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/base/location/java/android/location/
H A DGeofence.java43 * @param radius radius in meters
47 public static Geofence createCircle(double latitude, double longitude, float radius) { argument
48 return new Geofence(latitude, longitude, radius);
51 private Geofence(double latitude, double longitude, float radius) { argument
52 checkRadius(radius);
57 mRadius = radius;
80 private static void checkRadius(float radius) { argument
81 if (radius <= 0) {
82 throw new IllegalArgumentException("invalid radius
[all...]
/frameworks/base/core/java/com/android/internal/widget/multiwaveview/
H A DPointCloud.java47 private float radius = 50; field in class:PointCloud.WaveManager
51 radius = r;
55 return radius;
70 private float radius = 0.0f; field in class:PointCloud.GlowManager
98 radius = r;
102 return radius;
109 float radius; field in class:PointCloud.Point
114 radius = r;
138 Log.w(TAG, "Must specify an inner radius");
182 if (glowDistance < glowManager.radius) {
[all...]
/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp106 size_t x0, size_t y0, size_t radius, bool filled = false) {
107 ssize_t f = 1 - radius;
109 ssize_t ddF_y = -2 * radius;
111 ssize_t y = radius;
113 drawHLine(buf, pixel, x0-radius, y0, 2*radius);
115 drawTwoPixels(buf, pixel, x0-radius, y0, 2*radius);
105 drawCircle(Buffer* buf, uint32_t pixel, size_t x0, size_t y0, size_t radius, bool filled = false) argument
/frameworks/rs/driver/
H A DrsdIntrinsicBlur.cpp30 float radius; member in struct:ConvolveParams
41 // x is of the form [-radius .. 0 .. radius]
42 // and sigma varies with radius.
43 // Based on some experimental radius values and sigma's
44 // we approximately fit sigma = f(radius) as
45 // sigma = radius * 0.4 + 0.6
46 // The larger the radius gets, the more our gaussian blur
49 float sigma = 0.4f * cp->radius + 0.6f;
59 cp->iradius = (float)ceil(cp->radius)
[all...]
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdIntrinsicBlur.cpp30 float radius; member in struct:ConvolveParams
41 // x is of the form [-radius .. 0 .. radius]
42 // and sigma varies with radius.
43 // Based on some experimental radius values and sigma's
44 // we approximately fit sigma = f(radius) as
45 // sigma = radius * 0.4 + 0.6
46 // The larger the radius gets, the more our gaussian blur
49 float sigma = 0.4f * cp->radius + 0.6f;
59 cp->iradius = (float)ceil(cp->radius)
[all...]
/frameworks/base/core/java/android/view/
H A DGLES20RecordingCanvas.java154 public void drawCircle(float cx, float cy, float radius, Paint paint) { argument
155 super.drawCircle(cx, cy, radius, paint);

Completed in 210 milliseconds

12