Searched defs:ratio (Results 1 - 10 of 10) sorted by relevance
/frameworks/av/media/libstagefright/codecs/aacenc/inc/ |
H A D | psy_configuration.h | 45 Word16 ratio; member in struct:__anon532 75 Word16 ratio; member in struct:__anon533
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | geometry.cpp | 72 bool Rect::ExpandToAspectRatio(float ratio) { argument 73 if (width <= 0.0f || height <= 0.0f || ratio <= 0.0f) { 78 if (current_ratio < ratio) { 79 const float dx = width * (ratio / current_ratio - 1.0f); 83 const float dy = height * (current_ratio / ratio - 1.0f);
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/frameworks/base/media/mca/filterpacks/native/base/ |
H A D | geometry.cpp | 71 bool Rect::ExpandToAspectRatio(float ratio) { argument 72 if (width <= 0.0f || height <= 0.0f || ratio <= 0.0f) { 77 if (current_ratio < ratio) { 78 const float dx = width * (ratio / current_ratio - 1.0f); 82 const float dy = height * (current_ratio / ratio - 1.0f);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 93 float ratio = width / height; local 98 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 186 float ratio = 320.0f / 480.0f; local 191 glFrustumf(-ratio, ratio, -1, 1, 1, 10);
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/frameworks/wilhelm/src/itf/ |
H A D | IEqualizer.c | 298 // search for band whose center frequency has the closest ratio to 1.0 311 float ratio = frequency <= band->mCenter ? local 313 if (ratio > bestRatio) { 314 bestRatio = ratio;
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/frameworks/av/libvideoeditor/vss/src/ |
H A D | M4VSS3GPP_AudioMixing.c | 1447 M4OSA_UInt32 numerator, denominator, ratio, ratioBuffer; local 1666 ratio = 1672 if( ratio == 0 ) 1681 ratio++; /* We use the immediate superior integer */ 1682 pC->minimumBufferIn = ratio * (pC->iSsrcNbSamplIn * sizeof(short)
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H A D | M4xVSS_API.c | 2892 /*FB 2008/10/20 keep media aspect ratio, add media rendering parameter*/ 3143 /* Output ratio for the effect is stored in uiFiftiesOutFrameRate parameters of the 4525 M4OSA_Double ratio; local 4628 ratio = 4637 if( ratio > 50 && ratio <= 75 ) 4644 ratio, targetedBitrate); 4646 else if( ratio > 75 ) 4651 ratio, targetedBitrate);
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H A D | M4xVSS_internal.c | 132 /*FB 2008/10/20: add media rendering parameter to keep aspect ratio*/ 600 /*Save ratio values, they can be reused if the new ratios are 0*/ 603 /*Check that the ratio is not 0*/ 611 /*The ratio is 0, that means the area of the picture defined with (a) 621 /*The ratio is 0, that means the area of the picture defined with (a) 637 /*Move the (a) topleft parameter to 0 but the ratio will be also further 648 /*Move the (a) topleft parameter to 0 but the ratio will be also further 652 /*The new ratio is the original one*/ 656 /*Change the ratio if the area of the picture defined with (a) parameters is 662 /*Change the ratio i 4150 M4OSA_UInt32 ratio = 0; local [all...] |
/frameworks/av/media/libeffects/lvm/wrapper/Reverb/ |
H A D | EffectReverb.cpp | 1296 // Apply the HF decay ratio to the Reverb. 1300 // ratio ratio to be applied 1304 void ReverbSetDecayHfRatio(ReverbContext *pContext, int16_t ratio){ argument 1305 //ALOGV("\tReverbSetDecayHfRatioe start (%d)", ratio); 1316 ActiveParams.Damping = (LVM_INT16)(ratio/20); 1323 pContext->SavedDecayHfRatio = ratio; 1332 // Get the HF decay ratio applied to the Revervb. 1779 int16_t ratio; local 1834 ratio [all...] |
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