Searched defs:renderTarget (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayer.h142 return renderTarget;
145 inline void setRenderTarget(GLenum renderTarget) { argument
146 this->renderTarget = renderTarget;
150 texture.setWrap(wrap, bindTexture, force, renderTarget);
154 texture.setFilter(filter, bindTexture, force, renderTarget);
189 glBindTexture(renderTarget, texture.id);
223 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
306 GLenum renderTarget; member in struct:android::uirenderer::Layer
H A DLayerRenderer.cpp294 bool isOpaque, GLenum renderTarget, float* transform) {
303 if (renderTarget != layer->getRenderTarget()) {
304 layer->setRenderTarget(renderTarget);
293 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, GLenum renderTarget, float* transform) argument
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp813 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); local
815 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform);

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