Searched defs:renderTarget (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Layer.h | 142 return renderTarget; 145 inline void setRenderTarget(GLenum renderTarget) { argument 146 this->renderTarget = renderTarget; 150 texture.setWrap(wrap, bindTexture, force, renderTarget); 154 texture.setFilter(filter, bindTexture, force, renderTarget); 189 glBindTexture(renderTarget, texture.id); 223 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); 306 GLenum renderTarget; member in struct:android::uirenderer::Layer
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H A D | LayerRenderer.cpp | 294 bool isOpaque, GLenum renderTarget, float* transform) { 303 if (renderTarget != layer->getRenderTarget()) { 304 layer->setRenderTarget(renderTarget); 293 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, GLenum renderTarget, float* transform) argument
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/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 813 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); local 815 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform);
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