Searched defs:rotation (Results 1 - 25 of 42) sorted by relevance

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/external/qemu/android/skin/
H A Dwindow.h44 SkinRotation rotation,
63 SkinRotation rotation; member in struct:__anon10298
H A Dimage.h34 AndroidRotation rotation; /* rotation */ member in struct:SkinImageDesc
72 /* get the rotation of a given image. this decrements the reference count
75 extern SkinImage* skin_image_rotate( SkinImage* source, SkinRotation rotation );
86 SkinRotation rotation,
H A Dfile.h30 SkinRotation rotation; /* framebuffer rotation */ member in struct:SkinDisplay
68 SkinRotation rotation; member in struct:SkinLocation
H A Dkeyboard.c50 SkinRotation rotation; member in struct:SkinKeyboard
77 SkinRotation rotation )
79 keyboard->rotation = (rotation & 3);
183 switch (keyboard->rotation) {
/external/webkit/Source/WebKit/qt/WebCoreSupport/
H A DDeviceMotionProviderQt.cpp58 RefPtr<DeviceMotionData::RotationRate> rotation = DeviceMotionData::RotationRate::create( local
65 rotation,
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/
H A DChildCollisionShape.java21 public Matrix3f rotation; field in class:ChildCollisionShape
27 public ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape) { argument
29 this.rotation = rotation;
36 capsule.write(rotation, "rotation", new Matrix3f());
43 rotation = (Matrix3f) capsule.readSavable("rotation", new Matrix3f());
/external/jmonkeyengine/engine/src/bullet-native/
H A DjmeMotionState.cpp65 void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) { argument
66 jmeBulletUtil::convert(env, rotation, &worldTransform.getBasis());
70 void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) { argument
71 jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis());
75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) { argument
80 jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation);
H A Dcom_jme3_bullet_objects_infos_RigidBodyMotionState.cpp62 (JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) {
69 return motionState->applyTransform(env, location, rotation);
61 Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform(JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) argument
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
H A DTestCustomAnim.java57 private Quaternion rotation = new Quaternion(); field in class:TestCustomAnim
134 // Combine rotation with previous
135 rotation.multLocal(rotate);
137 // Set new rotation into bone
138 bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
H A DCompoundCollisionShape.java80 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument
84 // Transform transA = new Transform(Converter.convert(rotation));
86 // Converter.convert(rotation, transA.basis);
87 children.add(new ChildCollisionShape(location.clone(), rotation.clone(), shape));
88 addChildShape(objectId, shape.getObjectId(), location, rotation);
92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument
96 // Transform transA = new Transform(Converter.convert(rotation));
98 // Converter.convert(rotation, transA.basis);
99 addChildShape(objectId, shape.getObjectId(), location, rotation);
132 private native long addChildShape(long objectId, long childId, Vector3f location, Matrix3f rotation); argument
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/
H A DListener.java42 private Quaternion rotation; field in class:Listener
49 rotation = new Quaternion();
55 rotation = source.rotation.clone();
78 return rotation;
86 return rotation.getRotationColumn(0);
90 return rotation.getRotationColumn(1);
94 return rotation.getRotationColumn(2);
103 public void setRotation(Quaternion rotation) { argument
104 this.rotation
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
H A DCompoundCollisionShape.java81 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument
85 Transform transA = new Transform(Converter.convert(rotation));
87 Converter.convert(rotation, transA.basis);
88 children.add(new ChildCollisionShape(location.clone(), rotation.clone(), shape));
92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument
96 Transform transA = new Transform(Converter.convert(rotation));
98 Converter.convert(rotation, transA.basis);
146 addChildShapeDirect(child.shape, child.location, child.rotation);
/external/qemu/android/
H A Dframebuffer.h26 * note the 'rotation' field: it can take values 0, 1, 2 or 3 and corresponds
27 * to a rotation that must be performed to the pixels stored in the framebuffer
28 * *before* displaying them a value of 1 corresponds to a rotation of
53 int rotation; /* rotation to be applied when displaying */ member in struct:QFrameBuffer
79 int rotation,
104 * framebuffer's internal rotation has changed. This is the rotation
110 typedef void (*QFrameBufferRotateFunc)( void* opaque, int rotation );
173 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation );
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H A Dframebuffer.c79 int rotation,
84 rotation &= 3;
194 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation )
198 if ((rotation ^ qfbuff->rotation) & 1) {
199 /* swap width and height if new rotation requires it */
209 qfbuff->rotation = rotation;
212 extra->fb_rotate( extra->fb_opaque, rotation );
76 qframebuffer_init( QFrameBuffer* qfbuff, int width, int height, int rotation, QFrameBufferFormat format ) argument
H A Dopengles.c247 android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation) argument
250 int success = createOpenGLSubwindow((FBNativeWindowType)window, x, y, width, height, rotation);
311 int android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation) argument
H A Dqemulator.c110 qemulator_fb_rotate( void* _emulator, int rotation )
465 SkinRotation rotation; local
470 rotation = skin_layout_get_dpad_rotation( layout );
473 skin_keyboard_set_rotation( emulator->keyboard, rotation );
476 skin_trackball_set_rotation( emulator->trackball, rotation );
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
H A DRigidBodyMotionState.java97 private synchronized native boolean applyTransform(long stateId, Vector3f location, Quaternion rotation); argument
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DSkeletonLoader.java79 private Quaternion rotation; field in class:SkeletonLoader
87 } else if (qName.equals("rotation") || qName.equals("rotate")) {
90 assert elementStack.peek().equals("rotation")
145 } else if (qName.equals("rotate") || qName.equals("rotation")) {
146 rotation = new Quaternion();
148 rotation.fromAngleNormalAxis(angle, axis);
152 bone.setBindTransforms(position, rotation, scale);
155 rotation = null;
182 assert rotation != null;
186 rotations.add(rotation);
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/external/replicaisland/src/com/replica/replicaisland/
H A DInputSystem.java66 // The order of orientation axes changes depending on the rotation of the screen.
69 // space into screen space depending on the rotation of the screen from
120 public void setScreenRotation(int rotation) { argument
121 mScreenRotation = rotation;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsGhostObject.java117 * Sets the physics object rotation
118 * @param rotation the rotation of the actual physics object
120 public void setPhysicsRotation(Matrix3f rotation) { argument
121 setPhysicsRotation(objectId, rotation);
124 private native void setPhysicsRotation(long objectId, Matrix3f rotation); argument
127 * Sets the physics object rotation
128 * @param rotation the rotation of the actual physics object
130 public void setPhysicsRotation(Quaternion rotation) { argument
134 setPhysicsRotation(long objectId, Quaternion rotation) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/
H A DAnimationFactory.java41 * you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.
58 * step for splitting rotation that have a n ange above PI/2
71 * Inner Rotation type class to kep track on a rotation Euler angle
76 * The rotation Quaternion
78 Quaternion rotation = new Quaternion(); field in class:AnimationFactory.Rotation
80 * This rotation expressed in Euler angles
84 * the index of the parent key frame is this keyFrame is a splitted rotation
89 rotation.loadIdentity();
93 rotation.set(rot);
95 rotation
229 addTimeRotation(float time, Quaternion rotation) argument
241 addKeyFrameRotation(int keyFrameIndex, Quaternion rotation) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
H A DMotionTrack.java68 protected Quaternion rotation; field in class:MotionTrack
96 * The target rotates with the given rotation
202 oc.write(rotation, "rotation", Quaternion.IDENTITY);
213 rotation = (Quaternion) in.readSavable("rotation", Quaternion.IDENTITY);
239 if (rotation != null) {
242 q2.multLocal(rotation);
247 if (rotation != null) {
248 spatial.setLocalRotation(rotation);
390 setRotation(Quaternion rotation) argument
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsGhostObject.java114 * Sets the physics object rotation
115 * @param rotation the rotation of the actual physics object
117 public void setPhysicsRotation(Matrix3f rotation) { argument
119 Converter.convert(rotation, tempTrans.basis);
124 * Sets the physics object rotation
125 * @param rotation the rotation of the actual physics object
127 public void setPhysicsRotation(Quaternion rotation) { argument
129 Converter.convert(rotation, tempTran
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/external/opencv/cv/src/
H A Dcvposit.cpp114 CvMatr32f rotation, CvVect32f translation )
135 if( !rotation )
165 float tmp = objectVectors[i] * rotation[6] /*[2][0]*/ +
166 objectVectors[N + i] * rotation[7] /*[2][1]*/ +
167 objectVectors[2 * N + i] * rotation[8] /*[2][2]*/;
189 rotation[3*i+j] /*[i][j]*/ = 0;
192 rotation[3*i+j] /*[i][j]*/ += invMatrix[j * N + k] * imgVectors[i * N + k];
197 inorm = rotation[0] /*[0][0]*/ * rotation[0] /*[0][0]*/ +
198 rotation[
112 icvPOSIT( CvPOSITObject *pObject, CvPoint2D32f *imagePoints, float focalLength, CvTermCriteria criteria, CvMatr32f rotation, CvVect32f translation ) argument
352 cvPOSIT( CvPOSITObject * pObject, CvPoint2D32f * imagePoints, double focalLength, CvTermCriteria criteria, CvMatr32f rotation, CvVect32f translation ) argument
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/external/webkit/Tools/QtTestBrowser/
H A Dwebview.cpp177 QPropertyAnimation* animation = new QPropertyAnimation(graphicsWebView(), "rotation", this);
180 int rotation = int(graphicsWebView()->rotation()); local
182 animation->setStartValue(rotation);
183 animation->setEndValue(rotation + 180 - (rotation % 180));

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