Searched defs:shaderLen (Results 1 - 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 37 const char* shader, size_t shaderLen, 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 84 const char* shader, size_t shaderLen, 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument 83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderSource.cpp | 97 GLint shaderLen = 0; local 98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 99 if (!shaderLen) { 102 char* buf = (char*) malloc(shaderLen); 107 glGetShaderSource(shader, shaderLen, NULL, buf);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3654 GLint shaderLen = 0; local 3655 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 3656 if (!shaderLen) { 3659 char* buf = (char*) malloc(shaderLen); 3664 glGetShaderSource(shader, shaderLen, NULL, buf);
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