Searched defs:shaderType (Results 1 - 8 of 8) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
H A D | ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } 77 ShShaderType shaderType; member in class:TCompiler
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H A D | ParseHelper.h | 34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0), 41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member in struct:TParseContext
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H A D | ValidateLimitations.cpp | 59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, argument 61 : mShaderType(shaderType),
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H A D | OutputHLSL.cpp | 100 ShShaderType shaderType = mContext.shaderType; local 113 if (shaderType == SH_FRAGMENT_SHADER) 983 ShShaderType shaderType = mContext.shaderType; local
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument 84 if (shaderType == SHADER_TYPE_VERTEX)
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 99 ShaderType shaderType;
field in class:Shader.ShaderSource 108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
150 return shaderType;
195 + shaderType [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.cpp | 190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) argument 192 GLuint shader = glCreateShader(shaderType); 205 ALOGE("could not compile shader %d:\n%s\n", shaderType, buf); 835 ShaderType shaderType = UndefinedShader; 842 shaderType = PureColor; 851 shaderType = getTextureShaderType(textureTarget, data->hasRepeatScale()); 854 drawQuadInternal(shaderType, matrix, textureId, opacity,
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 495 ANGLEShaderType shaderType; local 500 shaderType = SHADER_TYPE_VERTEX; 502 shaderType = SHADER_TYPE_FRAGMENT; 516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
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