Searched defs:shaders (Results 1 - 7 of 7) sorted by relevance

/external/skia/gm/
H A Dshadertext.cpp148 SkShader* shaders[gradCount + bmpCount]; local
153 shaders[shdIdx++] = gGradMakers[m](pts,
161 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
186 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
191 paint.setShader(shaders[s])->unref();
/external/skia/samplecode/
H A DSampleShaderText.cpp149 SkShader* shaders[gradCount + bmpCount]; local
154 shaders[shdIdx++] = gGradMakers[m](pts,
162 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
187 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
192 paint.setShader(shaders[s])->unref();
/external/webkit/Source/WebCore/bindings/v8/custom/
H A DV8WebGLRenderingContextCustom.cpp260 Vector<WebGLShader*> shaders; local
261 bool succeed = context->getAttachedShaders(program, shaders, ec);
268 v8::Local<v8::Array> array = v8::Array::New(shaders.size());
269 for (size_t ii = 0; ii < shaders.size(); ++ii)
270 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp2368 void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
2370 TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
2371 program, maxcount, count, shaders);
2398 return programObject->getAttachedShaders(maxcount, count, shaders);
4181 void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) argument
4183 TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
4185 n, shaders, binaryformat, binary, length);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp717 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) argument
724 ::glGetAttachedShaders(program, maxCount, count, shaders);
/external/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.cpp1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); local
1877 m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get());
1882 WebGLShader* shader = findShader(shaders[ii]);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp693 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) argument
701 getAttachedShaders(program, maxCount, count, shaders);

Completed in 415 milliseconds