Searched defs:shaders (Results 1 - 7 of 7) sorted by relevance
/external/skia/gm/ |
H A D | shadertext.cpp | 148 SkShader* shaders[gradCount + bmpCount]; local 153 shaders[shdIdx++] = gGradMakers[m](pts, 161 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 186 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 191 paint.setShader(shaders[s])->unref();
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/external/skia/samplecode/ |
H A D | SampleShaderText.cpp | 149 SkShader* shaders[gradCount + bmpCount]; local 154 shaders[shdIdx++] = gGradMakers[m](pts, 162 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 187 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 192 paint.setShader(shaders[s])->unref();
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
H A D | V8WebGLRenderingContextCustom.cpp | 260 Vector<WebGLShader*> shaders; local 261 bool succeed = context->getAttachedShaders(program, shaders, ec); 268 v8::Local<v8::Array> array = v8::Array::New(shaders.size()); 269 for (size_t ii = 0; ii < shaders.size(); ++ii) 270 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 2368 void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 2370 TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", 2371 program, maxcount, count, shaders); 2398 return programObject->getAttachedShaders(maxcount, count, shaders); 4181 void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) argument 4183 TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " 4185 n, shaders, binaryformat, binary, length);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 717 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) argument 724 ::glGetAttachedShaders(program, maxCount, count, shaders);
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/external/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLRenderingContext.cpp | 1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); local 1877 m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get()); 1882 WebGLShader* shader = findShader(shaders[ii]);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 693 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) argument 701 getAttachedShaders(program, maxCount, count, shaders);
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