Searched defs:shaders_ref (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2027 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) { 2055 if (!shaders_ref) { 2067 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset; 2069 _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); 2081 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base, 4352 (JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) { 4364 if (!shaders_ref) { 4376 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset; 4378 _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); 4399 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_bas 2026 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument 4351 android_glShaderBinary__I_3IIILjava_nio_Buffer_2I(JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) argument [all...] |
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