Searched defs:shadowRect (Results 1 - 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DContextShadowCairo.cpp133 void ContextShadow::drawRectShadowWithoutTiling(GraphicsContext* context, const IntRect& shadowRect, const IntSize& topLeftRadius, const IntSize& topRightRadius, const IntSize& bottomLeftRadius, const IntSize& bottomRightRadius, float alpha) argument
135 beginShadowLayer(context, shadowRect);
141 path.addRoundedRect(shadowRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
215 FloatRect shadowRect = FloatRect(rect.location(), shadowBufferSize); local
216 shadowRect.move(- m_blurDistance, - m_blurDistance);
229 calculateLayerBoundingRect(context, shadowRect, IntRect(x1, y1, x2 - x1, y2 - y1));
236 shadowRect.move(m_offset.width(), m_offset.height());
271 shadowRect.inflate(-radiusTwice);
272 if (!shadowRect.isEmpty()) {
275 path.addRoundedRect(shadowRect, topLeftRadiu
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/external/webkit/Source/WebCore/platform/graphics/
H A DShadowBlur.cpp82 void setLastShadowValues(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) argument
88 m_lastShadowRect = shadowRect;
92 void setLastInsetShadowValues(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& bounds, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) argument
99 m_lastShadowRect = shadowRect;
103 bool matchesLastShadow(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) const argument
107 return m_lastRadius == radius && m_lastColor == color && m_lastColorSpace == colorSpace && shadowRect == m_lastShadowRect && radii == m_lastRadii;
110 bool matchesLastInsetShadow(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& bounds, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) const argument
114 return m_lastRadius == radius && m_lastColor == color && m_lastColorSpace == colorSpace && m_lastInsetBounds == bounds && shadowRect == m_lastShadowRect && radii == m_lastRadii;
/external/webkit/Source/WebCore/rendering/
H A DRenderLayer.cpp3545 IntRect shadowRect = layerBounds; local
3546 shadowRect.move(boxShadow->x(), boxShadow->y());
3547 shadowRect.inflate(boxShadow->blur() + boxShadow->spread());
3548 overflow.unite(shadowRect);

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