Searched defs:spot (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/services/input/
H A DPointerController.cpp45 // Time to spend fading out the spot completely.
251 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
271 Spot* spot = getSpotLocked(id); local
272 if (!spot) {
273 spot = createAndAddSpotLocked(id);
276 spot->updateSprite(&icon, x, y);
281 Spot* spot = mLocked.spots.itemAt(i); local
282 if (spot->id != Spot::INVALID_ID
283 && !spotIdBits.hasBit(spot->id)) {
284 fadeOutAndReleaseSpotLocked(spot);
441 Spot* spot = mLocked.spots.itemAt(i); local
508 Spot* spot = mLocked.spots.itemAt(i); local
519 Spot* spot = removeFirstFadingSpotLocked(); local
537 Spot* spot = new Spot(id, sprite); local
544 Spot* spot = mLocked.spots.itemAt(i); local
553 releaseSpotLocked(Spot* spot) argument
563 fadeOutAndReleaseSpotLocked(Spot* spot) argument
572 Spot* spot = mLocked.spots.itemAt(i); local
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