Searched defs:texCoords (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp89 const GLfloat texCoords[4][2] = { local
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp100 const GLfloat texCoords[4][2] = { local
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp239 const GLfixed texCoords[] = { local
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h65 texCoords.set(
241 Rect texCoords; member in struct:android::uirenderer::Layer
H A DProgram.h368 * Name of the texCoords attribute if it exists, -1 otherwise.
370 int texCoords; member in class:android::uirenderer::Program
H A DOpenGLRenderer.cpp746 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
943 const Rect& texCoords = layer->texCoords; local
944 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
945 texCoords.right, texCoords.bottom);
1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument
1538 if (mCaches.currentProgram->texCoords >= 0) {
1539 mCaches.bindTexCoordsVertexPointer(force, texCoords);
1545 setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) argument
3084 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
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/frameworks/native/services/surfaceflinger/
H A DLayerBase.cpp417 TexCoords texCoords[4]; local
418 texCoords[0].u = left;
419 texCoords[0].v = top;
420 texCoords[1].u = left;
421 texCoords[1].v = bottom;
422 texCoords[2].u = right;
423 texCoords[2].v = bottom;
424 texCoords[3].u = right;
425 texCoords[3].v = top;
427 texCoords[
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