Searched defs:textureUnit (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Dither.cpp | 73 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument 74 GLuint textureSlot = (*textureUnit)++;
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H A D | Caches.cpp | 387 void Caches::activeTexture(GLuint textureUnit) { argument 388 if (mTextureUnit != textureUnit) { 389 glActiveTexture(gTextureUnits[textureUnit]); 390 mTextureUnit = textureUnit;
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H A D | SkiaShader.cpp | 86 GLuint* textureUnit) { 141 const Snapshot& snapshot, GLuint* textureUnit) { 142 GLuint textureSlot = (*textureUnit)++; 227 const Snapshot& snapshot, GLuint* textureUnit) { 229 GLuint textureSlot = (*textureUnit)++; 242 Caches::getInstance().dither.setupProgram(program, textureUnit); 347 const Snapshot& snapshot, GLuint* textureUnit) { 349 GLuint textureSlot = (*textureUnit)++; 362 Caches::getInstance().dither.setupProgram(program, textureUnit); 413 const Snapshot& snapshot, GLuint* textureUnit) { 85 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 140 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 226 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 346 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 412 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument [all...] |
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