Searched defs:thisObject (Results 1 - 6 of 6) sorted by relevance

/frameworks/wilhelm/src/itf/
H A DIDynamicSource.c38 IObject *thisObject = InterfaceToIObject(thiz); local
39 object_lock_exclusive(thisObject);
42 object_unlock_exclusive(thisObject);
H A DI3DCommit.c27 IObject *thisObject = InterfaceToIObject(thiz); local
28 object_lock_exclusive(thisObject);
33 object_cond_wait(thisObject);
36 object_unlock_exclusive(thisObject);
48 IObject *thisObject = InterfaceToIObject(thiz); local
49 object_lock_exclusive(thisObject);
51 object_unlock_exclusive(thisObject);
H A DI3DGrouping.c38 IObject *thisObject = InterfaceToIObject(thiz); local
39 unsigned id = thisObject->mInstanceID;
H A DIMuteSolo.c27 IObject *thisObject = thiz->mThis; local
28 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
31 CAudioPlayer *ap = (CAudioPlayer *) thisObject;
66 IObject *thisObject = thiz->mThis; local
67 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
70 CAudioPlayer *ap = (CAudioPlayer *) thisObject;
99 IObject *thisObject = thiz->mThis; local
100 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
103 CAudioPlayer *ap = (CAudioPlayer *) thisObject;
138 IObject *thisObject local
174 IObject *thisObject = thiz->mThis; local
[all...]
H A DIDynamicInterfaceManagement.c31 IObject *thisObject = InterfaceToIObject(thiz); local
32 assert(NULL != thisObject);
34 const ClassTable *clazz = thisObject->mClass;
38 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index];
42 object_lock_exclusive(thisObject);
50 object_unlock_exclusive(thisObject);
55 void *thisItf = (char *) thisObject + offset;
65 object_lock_exclusive(thisObject);
94 object_unlock_exclusive(thisObject);
115 IObject *thisObject local
211 IObject *thisObject = InterfaceToIObject(thiz); local
287 IObject *thisObject = InterfaceToIObject(thiz); local
363 IObject *thisObject = InterfaceToIObject(thiz); local
446 IObject *thisObject = InterfaceToIObject(thiz); local
[all...]
H A DIOutputMixExt.c177 IObject *thisObject = thiz->mThis; local
179 object_lock_exclusive(thisObject);
183 IEngine *thisEngine = &thisObject->mEngine->mEngine;
185 assert(&thisEngine->mOutputMix->mObject == thisObject);
191 object_cond_broadcast(thisObject);
325 object_unlock_exclusive(thisObject);

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