Searched defs:tmp (Results 1 - 8 of 8) sorted by relevance

/development/tools/emulator/opengl/shared/OpenglCodecCommon/
H A DUnixStream.cpp53 char tmp[PATH_MAX]; // temp directory local
60 snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user);
62 ret = ::lstat(tmp, &st);
67 ret = ::mkdir(tmp, 0766);
70 ERR("Could not create temp directory: %s", tmp);
71 user = NULL; // will fall-back to /tmp
75 user = NULL; // will fallback to /tmp
79 if (user == NULL) { // fallback to /tmp i
[all...]
/development/host/windows/usb/api/
H A Dadb_helper_routines.cpp88 AdbEnumInterfaceArray tmp; local
114 tmp.push_back(AdbInstanceEnumEntry(dev_name.c_str(),
140 interfaces->swap(tmp);
H A Dadb_legacy_endpoint_object.cpp164 ULONG tmp; local
170 &tmp,
/development/ndk/platforms/android-4/samples/san-angeles/jni/
H A Dapp-linux.c141 XVisualInfo *vi, tmp; local
148 tmp.visualid = vid;
149 vi = XGetVisualInfo(sDisplay, VisualIDMask, &tmp, &n);
/development/tools/emulator/opengl/system/renderControl_enc/
H A DrenderControl_enc.cpp26 int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4; local
46 int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4; local
69 int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4; local
92 int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4; local
115 int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, local
136 int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4; local
159 int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4; local
183 int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4; local
202 int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4; local
223 int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4; local
238 int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; local
259 int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; local
274 int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
295 int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
310 int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
325 int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
341 int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
360 int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4; local
381 int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4; local
396 int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4; local
411 int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
426 int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
441 int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
463 int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
487 int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]
/development/tools/emulator/system/camera/
H A DEmulatedCamera.cpp1013 char tmp[2048]; local
1019 snprintf(tmp, sizeof(tmp), "%.*s", next-wrk, wrk);
1021 char* val = strchr(tmp, '=');
1024 const char* in_current = current.get(tmp);
1027 ALOGD("=== Value changed: %s: %s -> %s", tmp, in_current, val);
1030 ALOGD("+++ New parameter: %s=%s", tmp, val);
1033 ALOGW("No value separator in %s", tmp);
/development/tools/emulator/opengl/system/GLESv2_enc/
H A Dgl2_enc.cpp26 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
41 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; local
58 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
76 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
92 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, local
108 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
124 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
140 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; local
158 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; local
173 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
189 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
205 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
224 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local
246 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local
266 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; local
285 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local
300 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local
318 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local
333 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local
348 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local
366 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; local
382 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
407 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
432 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
454 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
476 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
494 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; local
513 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local
529 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
547 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
564 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
580 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
597 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; local
613 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
630 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
645 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local
660 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local
676 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; local
692 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local
707 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local
722 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local
739 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local
754 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local
769 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local
783 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
797 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
815 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; local
834 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local
850 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
867 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; local
883 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
901 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
919 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
940 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; local
969 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; local
996 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; local
1017 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
1039 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local
1057 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1075 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local
1094 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local
1112 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1132 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local
1150 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1170 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local
1191 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1210 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1230 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local
1252 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; local
1274 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; local
1295 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1314 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1333 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1352 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1371 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
1393 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1412 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1430 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local
1446 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1465 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local
1484 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1503 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
1522 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1541 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; local
1560 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
1579 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local
1594 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
1609 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local
1625 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
1642 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local
1664 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; local
1678 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; local
1696 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local
1712 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local
1730 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
1747 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1765 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local
1780 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1796 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local
1813 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1832 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1857 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
1875 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1893 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local
1911 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1930 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1955 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; local
1972 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; local
1990 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; local
2007 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2025 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; local
2043 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2061 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; local
2079 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2097 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; local
2116 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2134 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; local
2153 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2171 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; local
2191 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2209 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; local
2229 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2248 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2268 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2288 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2307 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
2322 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
2337 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; local
2354 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2371 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; local
2389 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2406 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; local
2425 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2442 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; local
2462 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2479 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local
2497 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2513 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2529 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2549 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2576 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2603 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2627 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2653 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2680 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2700 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2716 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2734 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2751 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2771 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local
2790 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2812 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2832 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2851 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local
2872 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local
2890 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; local
2908 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]
/development/tools/emulator/opengl/system/GLESv1_enc/
H A Dgl_enc.cpp26 int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
42 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local
60 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local
76 int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local
93 int tmp = OP_glColor4f;memcpy(ptr, &tmp, local
111 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local
127 int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; local
144 int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; local
161 int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; local
182 int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local
200 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local
218 int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local
237 int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local
256 int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local
275 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
293 int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; local
310 int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; local
327 int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; local
345 int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local
363 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local
379 int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local
395 int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; local
413 int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local
432 int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local
448 int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; local
467 int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; local
484 int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; local
504 int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
521 int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
538 int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; local
553 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
569 int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; local
587 int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; local
604 int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; local
622 int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local
640 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
658 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
676 int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; local
693 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
708 int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; local
724 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
740 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
756 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
773 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local
793 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local
812 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local
827 int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; local
845 int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; local
860 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local
875 int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
890 int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; local
908 int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; local
926 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local
945 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
969 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
993 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1015 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1037 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local
1053 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
1071 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
1088 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
1103 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local
1118 int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; local
1134 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local
1149 int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local
1164 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local
1181 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local
1196 int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local
1211 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local
1225 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
1239 int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; local
1256 int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1273 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local
1288 int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; local
1309 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local
1327 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1346 int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local
1364 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
1382 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
1399 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local
1418 int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; local
1436 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local
1454 int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1473 int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1492 int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local
1511 int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1530 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1549 int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1567 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local
1583 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1602 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local
1621 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
1640 int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; local
1657 int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1674 int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; local
1692 int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1710 int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; local
1725 int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; local
1740 int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local
1756 int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; local
1771 int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; local
1789 int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1807 int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; local
1823 int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local
1839 int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; local
1858 int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; local
1875 int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; local
1895 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local
1911 int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local
1928 int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1945 int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; local
1960 int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; local
1976 int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local
1990 int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local
2005 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local
2027 int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; local
2045 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local
2061 int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; local
2077 int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; local
2094 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local
2112 int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; local
2127 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
2144 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local
2159 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local
2176 int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; local
2193 int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; local
2211 int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local
2230 int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local
2249 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
2274 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local
2291 int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local
2309 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
2328 int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
2347 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
2372 int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; local
2389 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local
2407 int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2425 int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2443 int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2460 int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2477 int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2495 int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2513 int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2532 int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2553 int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2574 int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2594 int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2616 int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2636 int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2657 int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2677 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2696 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local
2717 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local
2734 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local
2752 int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2768 int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2786 int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2801 int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2820 int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2839 int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2859 int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2876 int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2893 int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2909 int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2929 int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2945 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2961 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2977 int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2993 int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3011 int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3027 int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3045 int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
3062 int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3080 int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3096 int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3113 int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3130 int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3151 int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3169 int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local
3187 int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3205 int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3224 int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3243 int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3262 int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3280 int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3297 int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3314 int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3332 int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3350 int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3366 int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3382 int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3400 int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3419 int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3435 int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3454 int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3471 int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3491 int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3508 int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3525 int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3540 int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3556 int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3574 int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3590 int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3607 int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3625 int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3643 int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3661 int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3679 int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3696 int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3715 int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3732 int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3750 int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3767 int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3786 int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3804 int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3823 int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3840 int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3858 int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3875 int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3894 int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3912 int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3932 int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3951 int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3966 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3985 int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4000 int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4016 int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4038 int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4054 int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4074 int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4095 int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4113 int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4131 int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4148 int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4163 int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4181 int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4199 int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4217 int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4235 int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4253 int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4272 int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4291 int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4310 int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4328 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4344 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4362 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4379 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4399 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local
4417 int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4436 int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4457 int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4475 int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4492 int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4511 int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4531 int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4549 int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4564 int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4582 int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4603 int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4623 int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4638 int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4655 int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4676 int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4697 int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4718 int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4738 int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4758 int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4776 int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4804 int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4825 int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4844 int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4863 int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4882 int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]

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