/external/skia/src/core/ |
H A D | SkBitmapSamplerTemplate.h | 18 BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 19 : SkBitmapSampler(bm, false, tmx, tmy)
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H A D | SkBitmapProcShader.cpp | 27 TileMode tmx, TileMode tmy) { 30 fState.fTileModeY = (uint8_t)tmy; 275 TileMode tmx, TileMode tmy, 287 storageSize, (src, tmx, tmy)); 26 SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy) argument 274 CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, void* storage, size_t storageSize) argument
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H A D | SkBitmapSampler.cpp | 28 SkShader::TileMode tmx, SkShader::TileMode tmy) 29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) 37 fTileProcY = get_tilemode_proc(tmy); 47 SkShader::TileMode tmx, SkShader::TileMode tmy) 48 : SkBitmapSampler(bm, filter, tmx, tmy) {} 78 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 79 : SkBitmapSampler(bm, true, tmx, tmy) 126 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 127 : SkBitmapSampler(bm, true, tmx, tmy) 180 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 27 SkBitmapSampler(const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 46 SkNullBitmapSampler(const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 235 A8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 290 A8_NoFilter_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) argument 317 Create(const SkBitmap& bm, bool doFilter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument [all...] |
H A D | SkShader.cpp | 202 TileMode tmx, TileMode tmy) { 203 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); 201 CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy) argument
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/external/skia/gm/ |
H A D | tilemodes.cpp | 49 SkShader::TileMode tmx, SkShader::TileMode tmy) { 50 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 48 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
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/external/skia/samplecode/ |
H A D | SampleTiling.cpp | 51 SkShader::TileMode tmx, SkShader::TileMode tmy) { 52 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 50 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
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/external/icu4c/tools/tzcode/ |
H A D | zdump.c | 725 register int tmy; local 730 for (tmy = oldp->tm_year; tmy < newp->tm_year; ++tmy) 731 result += DAYSPERNYEAR + isleap_sum(tmy, TM_YEAR_BASE);
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