/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 155 u1 = curr->uChan + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 176 u1 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 179 u1 += width_C;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
H A D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 u1 RN 3 label 179 ;// u1 = (p0 + q0 + 1)>>1 180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80 182 UHSUB8 u1, q_0, p_0 184 EOR u1, u1, m01 ,LSL #7 186 ;// Calculate A = (p2+u1)>>1 190 UHADD8 P1a, p_2, u1 198 UHADD8 Q1a, q_2, u1
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/frameworks/base/libs/hwui/ |
H A D | Patch.cpp | 226 float u1 = 0.0f; local 241 u1 += uOffset / bitmapWidth; 248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 255 u1 = stepX / bitmapWidth; 266 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 271 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 284 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); 297 TextureVertex::set(vertex++, x1, y1, u1, v1); 299 TextureVertex::set(vertex++, x1, y2, u1, v2); 302 TextureVertex::set(vertex++, x1, y2, u1, v 270 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
H A D | LayerRenderer.cpp | 170 const float u1 = r->left * texX; local 175 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 177 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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H A D | FontRenderer.cpp | 386 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument 405 (*currentPos++) = u1; 426 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument 435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 450 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument 454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
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H A D | OpenGLRenderer.cpp | 1028 const float u1 = r->left * texX; local 1034 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 1036 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 1748 float u1 = float(x) / meshWidth; local 1762 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1763 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); 1766 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 1821 const float u1 = fmax(0.0f, srcLeft / width); local 1827 resetDrawTextureTexCoords(u1, v1, u2, v2); 3167 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, floa argument [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | Font.cpp | 89 float u1 = glyph->mBitmapMinU; local 97 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 100 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); 151 const float u1 = glyph->mBitmapMinU; local 158 position->fY + destination[0].fY, u1, v2, 164 position->fY + destination[3].fY, u1, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 97 float u1 = glyph->mBitmapMinU; local 105 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 108 nPenX, nPenY - height, 0, u1, v1); 666 float u1, float v1, 690 (*currentPos++) = u1; 665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 231 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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