Searched defs:u2 (Results 1 - 8 of 8) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
158 u2 = prevFrame + size + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
177 u2 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
180 u2 += width_C;
/frameworks/base/libs/hwui/
H A DPatch.cpp240 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; local
248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
271 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
285 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
298 TextureVertex::set(vertex++, x2, y1, u2, v1);
303 TextureVertex::set(vertex++, x2, y1, u2, v1);
304 TextureVertex::set(vertex++, x2, y2, u2, v2);
312 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
270 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DLayerRenderer.cpp172 const float u2 = r->right * texX; local
176 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
178 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
H A DFontRenderer.cpp387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
410 (*currentPos++) = u2;
427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
386 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
426 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
450 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DOpenGLRenderer.cpp1030 const float u2 = r->right * texX; local
1035 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1037 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1749 float u2 = float(x + 1) / meshWidth; local
1764 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1767 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1768 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1823 const float u2 = fmin(1.0f, srcRight / width); local
1827 resetDrawTextureTexCoords(u1, v1, u2, v2);
3167 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, floa argument
[all...]
/frameworks/base/libs/hwui/font/
H A DFont.cpp90 float u2 = glyph->mBitmapMaxU; local
98 nPenX + width, nPenY, u2, v2,
99 nPenX + width, nPenY - height, u2, v1,
152 const float u2 = glyph->mBitmapMaxU; local
160 position->fY + destination[1].fY, u2, v2,
162 position->fY + destination[2].fY, u2, v1,
/frameworks/rs/
H A DrsFont.cpp98 float u2 = glyph->mBitmapMaxU; local
106 nPenX + width, nPenY, 0, u2, v2,
107 nPenX + width, nPenY - height, 0, u2, v1,
668 float u2, float v2,
697 (*currentPos++) = u2;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp232 float x2, float y2, float z2, float u2, float v2,
253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
231 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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