Searched defs:upY (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 39 float centerX, float centerY, float centerZ, float upX, float upY, 56 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 58 upY *= rlup; 63 float sx = fy * upZ - fz * upY; 65 float sz = fx * upY - fy * upX; 38 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 25 float centerX, float centerY, float centerZ, float upX, float upY, 42 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 44 upY *= rlup; 49 float sx = fy * upZ - fz * upY; 51 float sz = fx * upY - fy * upX; 24 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 36 float centerX, float centerY, float centerZ, float upX, float upY, 53 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); 55 upY *= rlup; 60 float sx = fy * upZ - fz * upY; 62 float sz = fx * upY - fy * upX; 35 gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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/frameworks/testing/uiautomator/library/src/com/android/uiautomator/core/ |
H A D | InteractionController.java | 378 * @param upY 382 public boolean scrollSwipe(final int downX, final int downY, final int upX, final int upY, argument 385 + upY + ", " + steps +")"); 390 swipe(downX, downY, upX, upY, steps); 403 * @param upY 407 public boolean swipe(int downX, int downY, int upX, int upY, int steps) { argument 418 yStep = ((double)(upY - downY)) / swipeSteps; 432 ret &= touchUp(upX, upY);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 68 * @param upY up vector Y 72 float centerX, float centerY, float centerZ, float upX, float upY, 78 upX, upY, upZ); 71 gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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H A D | Matrix.java | 666 * @param upY up vector Y 671 float centerX, float centerY, float centerZ, float upX, float upY, 688 float sx = fy * upZ - fz * upY; 690 float sz = fx * upY - fy * upX; 669 setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
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