Searched defs:updateTexImage (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java32 * SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
39 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
58 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
61 * #updateTexImage} should not be called directly from the callback.
126 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
150 * updateTexImage() is called.
161 public void updateTexImage() { method in class:SurfaceTexture
169 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
205 * the most recent call to updateTexImage.
229 * updateTexImage
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/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp156 status_t SurfaceTexture::updateTexImage() { function in class:android::SurfaceTexture
157 return SurfaceTexture::updateTexImage(NULL, false);
198 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) { function in class:android::SurfaceTexture
200 ST_LOGV("updateTexImage");
206 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
211 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
221 ST_LOGE("updateTexImage: invalid current EGLDisplay");
227 ST_LOGE("updateTexImage: invalid current EGLContext");
253 ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
261 ST_LOGE("updateTexImage
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