Searched defs:v3 (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
153 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
160 _M_TRY1 $v3
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
156 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
163 _M_TRY1 $v3
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
416 (*currentPos++) = v3;
427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
386 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
426 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
450 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp670 float u3, float v3,
705 (*currentPos++) = v3;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp233 float x3, float y3, float z3, float u3, float v3,
253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
231 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

Completed in 338 milliseconds