Searched defs:valueCount (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/
H A DrsAnimation.cpp49 uint32_t valueCount, RsAnimationInterpolation interp,
52 if (valueCount < 2) {
62 float *vin = (float *)malloc(valueCount * sizeof(float));
63 float *vout = (float *)malloc(valueCount * sizeof(float));
75 a->mValueCount = valueCount;
77 memcpy(vin, inValues, valueCount * sizeof(float));
78 memcpy(vout, outValues, valueCount * sizeof(float));
83 for (uint32_t ct=1; ct < valueCount; ct++) {
97 for (uint32_t ct=1; ct < valueCount; ct++) {
125 uint32_t valueCount,
122 rsi_AnimationCreate(Context *rsc, const float *inValues, const float *outValues, uint32_t valueCount, RsAnimationInterpolation interp, RsAnimationEdge pre, RsAnimationEdge post) argument
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/frameworks/base/core/jni/android/graphics/
H A DInterpolator.cpp8 static SkInterpolator* Interpolator_constructor(JNIEnv* env, jobject clazz, int valueCount, int frameCount) argument
10 return new SkInterpolator(valueCount, frameCount);
18 static void Interpolator_reset(JNIEnv* env, jobject clazz, SkInterpolator* interp, int valueCount, int frameCount) argument
20 interp->reset(valueCount, frameCount);
/frameworks/base/graphics/java/android/graphics/
H A DInterpolator.java23 public Interpolator(int valueCount) { argument
24 mValueCount = valueCount;
26 native_instance = nativeConstructor(valueCount, 2);
29 public Interpolator(int valueCount, int frameCount) { argument
30 mValueCount = valueCount;
32 native_instance = nativeConstructor(valueCount, frameCount);
40 public void reset(int valueCount) { argument
41 reset(valueCount, 2);
49 public void reset(int valueCount, int frameCount) { argument
50 mValueCount = valueCount;
156 nativeConstructor(int valueCount, int frameCount) argument
158 nativeReset(int native_instance, int valueCount, int frameCount) argument
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